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editFx.asm
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editFx.asm
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;---------------------------------------------------------------
; EDIT FX
;---------------------------------------------------------------
editFx:
;jmp editorLoop
.IF SRAM_MAP=32
lda #SRAM_FX_BANK
jsr setMMC1r1
.ENDIF
ldx fxCursorY
lda fxRowsIndex,x
ldx editorCurrentFx
clc
adc editFxAddressLo,x
sta fxVector
lda editFxAddressHi,x
adc #$00
sta fxVector+1
lda writeScreen
beq @a
jsr writeFxScreen
dec writeScreen
beq @a
jsr writeFxHeaderFooter
lda #$01
sta dmaUpdateHeader
sta dmaUpdateTitle
lda #$00
sta writeScreen
jmp editorLoop
@a: jsr globalKeys ;global keys
lda writeScreen ;if mode has changed, this flag will be !=0
beq @b
jmp editFxExit ;if changed, don't do any more keys
@b: jsr processKeys
.IF SRAM_MAP=32
lda #SRAM_FX_BANK
jsr setMMC1r1
.ENDIF
ldy fxCursorX
jsr fxKeysHoldA_UDLR
ldy fxCursorX
jsr fxKeysTapA
jsr fxKeysTapB
jsr fxKeysHoldAB_TapUDLR
jsr fxKeysHoldSelect_UDLR
jsr moveAroundEditor ;global routine for moving around editors
editFxExit:
updateCursor fxCursorX,fxCursorY,fxCursorColumns,fxCursorRows,fxColumnCursorType
jsr fxPlayMarkers
jsr fxSmartTranspose
jmp editorLoop
fxSmartTranspose:
lda PAD1_firea
beq @x
lda PAD1_sel
beq @x
lda PAD1_dlr
bne @transpose
lda PAD1_dud
eor #$FF
clc
adc #$01
bne @transpose
@x: rts
@transpose: sta tmp4
ldy editorCurrentFx
lda editFxAddressLo,y
sta tmp0
lda editFxAddressHi,y
sta tmp1
ldy fxCursorX
lda (fxVector),y
sta tmp2
lda #NUMBER_OF_NOTES
sta tmp3
lda fxCursorX
cmp #FX_COLUMN_PITCH_A
beq @tranPitch
cmp #FX_COLUMN_PITCH_B
beq @tranPitch
cmp #FX_COLUMN_PITCH_C
beq @tranPitch
cmp #FX_COLUMN_PITCH_D
beq @tranPitch
cmp #FX_COLUMN_VOLUME_A
beq @tranVol
cmp #FX_COLUMN_VOLUME_B
beq @tranVol
cmp #FX_COLUMN_VOLUME_D
beq @tranVol
jmp @tranDuty
@tranVol: tay
dey
lda (tmp0),y
iny
cmp #$FF
beq @noVol
lda (tmp0),y
ldx PAD1_dud
beq @freeVol
cmp tmp2
bne @noVol
@freeVol: clc
adc tmp4
bmi @noVol
cmp #$10
bcs @noVol
sta (tmp0),y
@noVol: tya
clc
adc #BYTES_PER_FX_TABLE_STEP
cmp #(STEPS_PER_FX_TABLE * BYTES_PER_FX_TABLE_STEP)
bcc @tranVol
ldy fxCursorX
lda (fxVector),y
sta editBuffer
lda #$01
sta writeScreen
rts
@tranPitch: cmp #FX_COLUMN_PITCH_D
bne @tranPitch1
ldy #$10
sty tmp3
@tranPitch1: tay
lda (tmp0),y
cmp #$FF
beq @noPitch
ldx PAD1_dud
beq @freePitch
cmp tmp2
bne @noPitch
@freePitch: clc
adc tmp4
bmi @noPitch
cmp tmp3
bcs @noPitch
sta (tmp0),y
@noPitch: tya
clc
adc #BYTES_PER_FX_TABLE_STEP
cmp #(STEPS_PER_FX_TABLE * BYTES_PER_FX_TABLE_STEP)
bcc @tranPitch1
ldy fxCursorX
lda (fxVector),y
sta editBuffer
lda #$01
sta writeScreen
rts
@tranDuty: tay
lda tmp4
asl a
asl a
asl a
asl a
asl a
asl a
sta tmp4
tya
@tranDuty1: tay
dey
dey
lda (tmp0),y
iny
iny
cmp #$FF
beq @noDuty
lda (tmp0),y
ldx PAD1_dud
beq @freeDuty
cmp tmp2
bne @noDuty
@freeDuty: clc
adc tmp4
sta (tmp0),y
@noDuty: tya
clc
adc #BYTES_PER_FX_TABLE_STEP
cmp #(STEPS_PER_FX_TABLE* BYTES_PER_FX_TABLE_STEP)
bcc @tranDuty1
ldy fxCursorX
lda (fxVector),y
sta editBuffer
lda #$01
sta writeScreen
rts
fxPlayMarkers: lda plyrFxTable
bmi @x
cmp editorCurrentFx
bne @x
ldy plyrFxTableIndex
cpy #$10
bcs @x
lda fxCursorRows,y
sec
sbc #$01
sta SPR05_Y
sta SPR06_Y
lda #SPR_RIGHT_ARROW
sta SPR05_CHAR
lda #SPR_LEFT_ARROW
sta SPR06_CHAR
lda #26+48
sta SPR05_X
clc
adc #14*8
sta SPR06_X
@x: rts
fxKeysHoldAB_TapUDLR:
lda PAD1_firea
beq @x
lda PAD1_fireb
beq @x
lda PAD1_dud
beq @noUD
bpl @down
jsr fxDeleteRow
ldy fxCursorX
lda (fxVector),y
cmp #$FF
beq @a
sta editFxLastValue,y
@a: sta editBuffer
lda #$01
sta editBufferFlag
@a1: lda #$01
sta writeScreen
rts
@down: jsr fxInsertRow
ldy fxCursorX
lda (fxVector),y
sta editBuffer
lda #$01
sta writeScreen
lda #$01
sta editBufferFlag
rts
@noUD: lda PAD1_dlr
beq @x
@x: rts
fxDeleteRow:
ldx editorCurrentFx
lda editFxAddressLo,x
sta tmp0
lda editFxAddressHi,x
sta tmp1
lda fxCursorY
cmp #STEPS_PER_FX_TABLE-1
beq @x
tay
iny
lda fxRowsIndex,y
tay
ldx #$00
@a: lda (tmp0),y
sta copyBuffer,x
inx
iny
cpy #(STEPS_PER_FX_TABLE * BYTES_PER_FX_TABLE_STEP)
bcc @a
lda fxCursorY
tay
lda fxRowsIndex,y
tay
ldx #$00
@b: lda copyBuffer,x
sta (tmp0),y
inx
iny
cpy #((STEPS_PER_FX_TABLE-1) * BYTES_PER_FX_TABLE_STEP)
bcc @b
ldy #STEPS_PER_FX_TABLE-1
lda fxRowsIndex,y
tay
lda #$FF
sta (tmp0),y ;note a
iny
lda #$0F
sta (tmp0),y ;vol a
iny
lda #$80
sta (tmp0),y ;duty a
iny
lda #$FF
sta (tmp0),y ;note b
iny
lda #$0F
sta (tmp0),y ;vol b
iny
lda #$80
sta (tmp0),y ;duty b
iny
lda #$FF
sta (tmp0),y ;note c
iny
lda #$FF
sta (tmp0),y ;note d
iny
lda #$0F
sta (tmp0),y ;vol d
lda #$FF
sta copyBufferObjectType
jsr editorUpdateCopyInfo
@x: rts
fxInsertRow: ldx editorCurrentFx
lda editFxAddressLo,x
sta tmp0
lda editFxAddressHi,x
sta tmp1
lda fxCursorY
cmp #STEPS_PER_FX_TABLE-1
beq @x
tay
lda fxRowsIndex,y
tay
ldx #$00
@a: lda (tmp0),y
sta copyBuffer,x
inx
iny
cpy #(STEPS_PER_FX_TABLE * BYTES_PER_FX_TABLE_STEP)
bcc @a
lda fxCursorY
tay
iny
lda fxRowsIndex,y
tay
ldx #$00
@b: lda copyBuffer,x
sta (tmp0),y
inx
iny
cpy #(STEPS_PER_FX_TABLE * BYTES_PER_FX_TABLE_STEP)
bcc @b
lda #$FF
sta copyBufferObjectType
jsr editorUpdateCopyInfo
@x: rts
fxKeysHoldSelect_UDLR:
;rts ;*new controls*
lda PAD1_sel
beq @x
lda PAD1_firea
ora PAD1_fireb
bne @x
lda PAD1_dud
ora keysRepeatUD
beq @noUD
clc
adc editorCurrentFx
bpl @a
lda #$00
beq @b
@a: cmp #NUMBER_OF_FX_TABLES
bcs @x
@b: sta editorCurrentFx
lda #$02
sta writeScreen
rts
@noUD: lda PAD1_dlr
beq @x
bmi fxCopyData
jsr fxPasteData
@x: rts
fxCopyData: lda editorMode
sta copyBufferObjectType
ldx editorCurrentFx
stx copyBufferObject
lda editFxAddressLo,x
sta tmp0
lda editFxAddressHi,x
sta tmp1
ldx #$00
ldy fxCursorY
sty copyBufferStartIndex
@copyLoop: lda (tmp0),y
sta copyBuffer,x
inx
iny
cpy #(STEPS_PER_FX_TABLE*BYTES_PER_FX_TABLE_STEP)
bcc @copyLoop
stx copyBufferLength
@x: jsr editorUpdateCopyInfo
rts
fxPasteData: lda copyBufferObjectType
bmi @x ;nothing to copy
cmp editorMode
bne @x ;wrong object type
ldx editorCurrentFx
lda editFxAddressLo,x
sta tmp0
lda editFxAddressHi,x
sta tmp1
ldy fxCursorY
ldx #$00
@b: lda copyBuffer,x
sta (tmp0),y
inx
iny
cpx copyBufferLength
bcs @a
cpy #(STEPS_PER_FX_TABLE*BYTES_PER_FX_TABLE_STEP)
bcc @b
@a: lda #$01
sta writeScreen
rts
@x: lda #ERROR_PASTE
sta errorMessageNumber
rts
fxKeysHoldA_UDLR:
lda PAD1_fireb;keysHoldB
beq @noB
rts
@noB: lda PAD1_sel
bne @x
lda PAD1_firea;keysHoldA ;hold A + U/D/L/R = modify value
bne @holdA
lda editBufferFlag
beq @x
lda editBuffer
sta (fxVector),y
@notEditing: lda #$00
sta editBufferFlag
beq @x
@holdA: lda editBufferFlag
bne @editing
inc editBufferFlag
lda (fxVector),y
sta editBuffer
@editing: ldy fxCursorX
lda keysRepeatLR
ora PAD1_dlr
beq @noLR
cpy #FX_COLUMN_DUTY_A
beq @dutyAdd
cpy #FX_COLUMN_DUTY_B
beq @dutyAdd
bne @addValue
@noLR: lda keysRepeatUD
ora PAD1_dud
beq @x
bne @dutySkip
@dutyAdd: eor #$FF
clc
adc #$01
@dutySkip: bmi @posAdd
lda fxNegativeAdd,y
jmp @addValue
@posAdd: lda fxPositiveAdd,y
@addValue: clc
adc editBuffer
cpy #FX_COLUMN_DUTY_A
beq @noLimit
cpy #FX_COLUMN_DUTY_B
beq @noLimit
and #$FF
bpl @notNeg
lda #$00
beq @noLimit
@notNeg: cmp fxMaxValues,y
bcc @noLimit
lda fxMaxValues,y
@noLimit: sta editBuffer
sta editFxLastValue,y
jsr editFxUpdateScreenValue
@x: rts
fxKeysTapB:
lda PAD1_sel
beq @x
lda keysTapB
beq @x
lda fxClearValue,y
sta (fxVector),y
sta editBuffer
jmp editFxUpdateScreenValue
@x: rts
fxKeysTapA: ldy fxCursorX
lda keysTapA
beq @a
.IF 0=1
lda PAD1_fireb
beq @notDel
lda fxClearValue,y
sta (fxVector),y
sta editBuffer
jmp editFxUpdateScreenValue
.ENDIF
@notDel:
lda editFxLastValue,y
sta (fxVector),y
sta editBuffer
jsr editFxUpdateScreenValue
@a: rts
fxClearValue:
.BYTE $FF,$0F,$00,$FF,$0F,$00,$FF,$FF,$0F
fxPositiveAdd: .BYTE 12 ;pitch a
.BYTE 1 ;volume a
.BYTE $40 ;duty a
.BYTE 12 ;pitch b
.BYTE 1 ;volume b
.BYTE $40 ;duty b
.BYTE 12 ;pitch c
.BYTE $10 ;pitch d
.BYTE 1 ;volume a
fxNegativeAdd: .BYTE -12 ;pitch a
.BYTE -1 ;volume a
.BYTE -$40 ;duty a
.BYTE -12 ;pitch b
.BYTE -1 ;volume b
.BYTE -$40 ;duty b
.BYTE -12 ;pitch c
.BYTE -$10 ;pitch d
.BYTE -1 ;volume a
fxMaxValues: .BYTE NUMBER_OF_NOTES-1
.BYTE $0F
.BYTE 0
.BYTE NUMBER_OF_NOTES-1
.BYTE $0F
.BYTE 0
.BYTE NUMBER_OF_NOTES-1
.BYTE $1F
.BYTE $0F
editFxUpdateScreenValue:
pha
ldx fxCursorY
lda rowOffsetFx,x
ldx fxCursorX
clc
adc columnOffsetFx,x
tax
pla
ldy fxCursorX
cpy #FX_COLUMN_DUTY_A
beq @printDuty
cpy #FX_COLUMN_DUTY_B
beq @printDuty
cpy #FX_COLUMN_VOLUME_A
beq @printVolume
cpy #FX_COLUMN_VOLUME_B
beq @printVolume
cpy #FX_COLUMN_VOLUME_D
beq @printVolume
@printNote: jmp phexWindow3 ;note number
@printVolume: and #$0F
sta windowBuffer,x
rts
@printDuty: jmp fxPrintDuty
writeFxScreen:
ldx #$00
ldy fxFirstRow ;first write row numbers to buffer
@a: tya
jsr phexRow
iny
cpx #$20
bcc @a
ldx editorCurrentFx
lda editFxAddressLo,x
sta tmp0
lda editFxAddressHi,x
sta tmp1
ldx #$00
ldy #$00
@b: lda (tmp0),y
jsr phexWindow3 ;note number
iny
lda (tmp0),y ;volume
and #$0F
sta windowBuffer,x
inx
iny
lda (tmp0),y ;duty
jsr fxPrintDuty
iny
lda (tmp0),y
jsr phexWindow3 ;note number
iny
lda (tmp0),y ;volume
and #$0F
sta windowBuffer,x
inx
iny
lda (tmp0),y ;duty
jsr fxPrintDuty
iny
lda (tmp0),y
jsr phexWindow3 ;note number
iny
lda (tmp0),y
jsr phexWindow3 ;note number
iny
lda (tmp0),y ;volume
and #$0F
sta windowBuffer,x
inx
lda #CHR_SPACE
sta windowBuffer,x
inx
iny
cpx #(14 * 16)
bcc @b
rts
fxPrintDuty: and #%11000000
lsr a
lsr a
lsr a
lsr a
lsr a
lsr a
clc
adc #CHR_DUTY_00_SMALL
sta windowBuffer,x
inx
rts
writeFxHeaderFooter:
ldx #$00 ;write header and title bars to buffer
@c: lda titleFx,x
sta titleBuffer,x
lda headerFx,x
sta headerBuffer,x
inx
cpx #$11
bne @c
ldx #$06 ;print current fx number in title bar
lda editorCurrentFx
jsr phexTitle
rts
fxCursorColumns:
.BYTE $53
.BYTE $53+(2*8)
.BYTE $53+(3*8)
.BYTE $53+(4*8)
.BYTE $53+(6*8)
.BYTE $53+(7*8)
.BYTE $53+(8*8)
.BYTE $53+(10*8)
.BYTE $53+(12*8)
fxCursorRows:
.REPEAT 16,i
.BYTE $28 + (i*8)
.ENDREPEAT
rowOffsetFx:
.REPEAT 16,i
.BYTE i*14
.ENDREPEAT
columnOffsetFx:
.BYTE 0,2,3
.BYTE 4,6,7
.BYTE 8
.BYTE 10,12
;
;0 = no cursor, 1=8x8, 2=8x16, 3=8x24
;
fxColumnCursorType:
.BYTE 2,1,1,2,1,1,2,2,1