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sdl2-net.vapi
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sdl2-net.vapi
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/*
The MIT License (MIT)
Copyright (c) 2013-2016
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//FOR: SDL2.0 - This is not official, to be futurely changed for the official binding
//Maintainer: PedroHLC, Txasatonga, Desiderantes
[CCode (cprefix = "SDLNet_", cheader_filename = "SDL2/SDL2_net.h")]
namespace SDLNet {
[CCode (cname = "SDLNet_Linked_Version")]
public static SDL.Version linked ();
[CCode (cname = "SDLNet_Init")]
public static int init ();
[CCode (cname = "SDLNet_Quit")]
public static void quit ();
[CCode (cname = "SDLNet_Write16")]
public static void write16 (uint16 value, void* area);
[CCode (cname = "SDLNet_Write32")]
public static void write32 (uint value, void* area);
[CCode (cname = "SDLNet_Read16")]
public static uint16 read16 (void* area);
[CCode (cname = "SDLNet_Read32")]
public static uint read32 (void* area);
[CCode (cname = "IPaddress", free_function = "g_free", has_type_id = false)]
public struct IPAddress {
public uint host;
public uint16 port;
[CCode (cname = "INADDR_ANY")]
public static const uint ANY;
[CCode (cname = "INADDR_NONE")]
public static const uint NONE;
[CCode (cname = "SDLNet_ResolveHost")]
public static int from_host (out IPAddress address, string? host, uint16 port);
[CCode (cname = "SDLNet_ResolveIP")]
public unowned string? lookup ();
}// IPAddress
[CCode (cname = "UDPpacket", free_function = "SDLNet_FreePacket")]
[Compact]
public class UDPPacket {
public int channel;
public uchar *data;
public int len;
public int maxlen;
public int status;
public IPAddress address;
[CCode (cname = "SDLNet_AllocPacket")]
public UDPPacket (int size);
[CCode (cname = "SDLNet_ResizePacket")]
public int resize (int newsize);
}// UDPPacket
[CCode (cname = "void")]
[Compact]
public class Socket {
public int ready;
}// Socket
[CCode (cname = "struct _TCPsocket", free_function = "SDLNet_TCP_Close")]
[Compact]
public class TCPSocket: Socket {
[CCode (cname = "SDLNet_TCP_Open")]
public TCPSocket (IPAddress ip);
[CCode (cname = "SDLNet_TCP_Accept")]
public TCPSocket? accept ();
[CCode (cname = "SDLNet_TCP_GetPeerAddress")]
public IPAddress? get_address ();
[CCode (cname = "SDLNet_TCP_Send")]
public int send (uchar[] data);
[CCode (cname = "SDLNet_TCP_Recv")]
public int receive (uchar[] data);
}// TCPSocket
[CCode (cname = "struct _UDPsocket", free_function = "SDLNet_UDP_Close")]
[Compact]
public class UDPSocket: Socket {
[CCode (cname = "SDLNet_UDP_Open")]
public UDPSocket (uint16 port);
[CCode (cname = "SDLNet_UDP_Bind")]
public int bind (int channel, IPAddress address);
[CCode (cname = "SDLNet_UDP_Unbind")]
public void unbind (int channel);
[CCode (cname = "SDLNet_UDP_GetPeerAddress")]
public IPAddress? get_address (int channel);
[CCode (cname = "SDLNet_UDP_Send")]
public int send (int channel, UDPPacket packet);
[CCode (cname = "SDLNet_UDP_Recv")]
public int receive (UDPPacket packet);
[CCode (cname = "SDLNet_UDP_SendV")]
public int send_many (UDPPacket[] packets);
[CCode (cname = "SDLNet_UDP_RecvV")]
public int receive_many ([CCode (array_length = false)] UDPPacket[] packets);
}// UDPSocket
[CCode (cname = "struct _SDLNet_SocketSet", free_function = "SDLNet_FreeSocketSet")]
[Compact]
public class SocketSet {
[CCode (cname = "SDLNet_AllocSocketSet")]
public SocketSet (int maxsockets);
[CCode (cname = "SDLNet_AddSocket")]
public int add (Socket socket);
[CCode (cname = "SDLNet_DelSocket")]
public int remove (Socket socket);
[CCode (cname = "SDLNet_CheckSockets")]
public int has_data (uint timeout);
[CCode (cname = "SDLNet_SocketReady ")]
public int is_ready ();
}// SocketSet
}// SDL