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Snake.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
public class Snake {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
GamePanel gamePanel = new GamePanel();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(gamePanel);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
// Adjust the JFrame dimensions to account for the borders
Insets insets = frame.getInsets();
int borderWidth = insets.left + insets.right;
int borderHeight = insets.top + insets.bottom;
frame.setSize(new Dimension(750 + borderWidth, 600 + borderHeight));
frame.setLocationRelativeTo(null);
}
});
}
}
class GamePanel extends JPanel implements KeyListener, ActionListener {
int[] snakeX = new int[100];
int[] snakeY = new int[100];
int snakeSize = 3;
int appleX;
int appleY;
Random random = new Random();
boolean running = true;
Timer timer;
char direction = 'R';
int score = 0;
public GamePanel() {
timer = new Timer(125, this);
timer.start();
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
// initialize starting position of the snake
for (int i = 0; i < snakeSize; i++) {
snakeX[i] = 50 - i * 25;
snakeY[i] = 50;
}
spawnApple();
}
// paint the game elements on the panel
public void paint(Graphics g) {
// clear the panel and set the background color to teal
g.setColor(Color.CYAN.darker());
g.fillRect(0, 0, getWidth(), getHeight());
// draw the score
g.setColor(Color.WHITE);
g.setFont(new Font("Arial", Font.BOLD, 14));
g.drawString("Score: " + score, 10, 20);
// draw the snake
for (int i = 0; i < snakeSize; i++) {
if (i == 0) {
g.setColor(Color.GRAY); // head color: gray
} else {
g.setColor(Color.BLACK); // body color: black
}
g.fillRect(snakeX[i], snakeY[i], 25, 25);
}
// draw the apple
g.setColor(Color.WHITE); // apple color: white
g.fillRect(appleX, appleY, 25, 25);
// draw gridlines (optional)
g.setColor(Color.CYAN.darker());
for (int i = 0; i < 29; i++) {
g.drawLine(i * 25, 0, i * 25, 550);
g.drawLine(0, i * 25, 725, i * 25);
}
// display game over message
if (!running) {
g.setColor(Color.RED);
g.setFont(new Font("Arial", Font.BOLD, 40));
g.drawString("Game Over", 250, 275);
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
moveSnake();
checkCollision();
}
repaint();
}
// move the snake based on direction
public void moveSnake() {
for (int i = snakeSize; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
// update movement logic based on direction
switch (direction) {
case 'U':
snakeY[0] -= 25;
break;
case 'D':
snakeY[0] += 25;
break;
case 'L':
snakeX[0] -= 25;
break;
case 'R':
snakeX[0] += 25;
break;
}
// wrap around screen boundaries
if (snakeX[0] < 0) {
snakeX[0] = 700;
}
if (snakeX[0] >= getWidth() - 25) {
snakeX[0] = 0;
}
if (snakeY[0] < 0) {
snakeY[0] = 525;
}
if (snakeY[0] > 525) {
snakeY[0] = 0;
}
}
// spawn a new apple at a random position
public void spawnApple() {
appleX = random.nextInt(29) * 25;
appleY = random.nextInt(22) * 25;
}
// check for collisions (snake eating apple or colliding with itself)
public void checkCollision() {
// check if snake eats the apple
if (snakeX[0] == appleX && snakeY[0] == appleY) {
snakeSize++;
score++; // increase the score when the snake eats an apple
spawnApple();
}
// check if snake collides with itself
for (int i = 1; i < snakeSize; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
running = false;
timer.stop(); // stop the timer when the snake collides with itself
}
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
// update direction based on arrow keys
if (keyCode == KeyEvent.VK_UP && direction != 'D') {
direction = 'U';
}
if (keyCode == KeyEvent.VK_DOWN && direction != 'U') {
direction = 'D';
}
if (keyCode == KeyEvent.VK_LEFT && direction != 'R') {
direction = 'L';
}
if (keyCode == KeyEvent.VK_RIGHT && direction != 'L') {
direction = 'R';
}
// restart the game by pressing the space key when the game is over
if (keyCode == KeyEvent.VK_SPACE && !running) {
running = true;
timer.start(); // restart the timer
snakeSize = 3; // reset the snake size
score = 0; // reset the score
// reset the starting position of the snake
for (int i = 0; i < snakeSize; i++) {
snakeX[i] = 50 - i * 25;
snakeY[i] = 50;
}
spawnApple(); // spawn a new apple
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}