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In this data you can see hundreds of thousands of players being tracked at 1-second intervals. Tens of thousands of bases were downloaded, totaling over ten billion logged block events. It's a fascinating slice of life, essentially a year of history of thousands of anarchy Minecraft bases, updated at 15 minute intervals. Here's an example of a timelapse made from that data, for one such base. Here's another and another and another.
The format is human-readable SQL dumps, compressed using gzip. The schema can be found here.
You can set your torrent client to download individual files if you like. For example if just want to make your own overworld heatmaps, you can only download hits_overworld_heatmap.sql.gz
, which is less than 500 megabytes.
The two enormous files are hits.sql.gz
which is every hit we collected (billions), and blocks.sql.gz
which is every block the server told us about (over ten billion).
Explanation of each file:
april_fools_troll_blocks_backup.sql.gz
Blocks data collected on the April 1 temp mapassociations.sql.gz
Associations between which players we think were at each cluster whenblock_states.sql.gz
Lookup table for what each block state ID number meansblocks.sql.gz
Every block that we got from the serverdbscan.sql.gz
The clustering of chunks into basesdimensions.sql.gz
Dimensionshighway_stats.sql.gz
A temporary table for seeing which highways were most activehits.sql.gz
Every hit we collected, meaning that we observed a particular chunk to be loaded at a particular timehits_grouped.sql.gz
Hits grouped by coordinate and by monthhits_nether_heatmap.sql.gz
Coordinate and total number of hits, in the netherhits_overworld_heatmap.sql.gz
Coordinate and total number of hits, in the overworldplayer_sessions.sql.gz
Log in and log out timestamps for playersplayers.sql.gz
Playersreadme.txt
Links back hereservers.sql.gz
Serverssigns.sql.gz
We were able to read signs remotely for a short period of timetracks.sql.gz
Metadata about each track (each hit is part of a track)