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How to add component to gameobject using a plugin? #371

Answered by nesrak1
art0007i asked this question in Q&A
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The BaseValueField name is a little misleading and that field will be removed entirely in the new UABEA update. Its main purpose was to hold on to user made edits (like if you import dump). To read the base field for the first time, you should use actually use workspace.GetBaseField(container).

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