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Tower Defense

2D TD game in C++ with the SFML library.

progress1.png

TODO

  • Tower cost
  • Base getting destroyed
  • Game\Menu State
  • Waves (Loaded from file etc)
  • Everything should use node
  • Projectiles
  • Buttons
  • Level Selection UI
  • In Game UI
    • Buttons for selecting towers
    • Icons for gold and health
  • Tower Upgrading
  • Game Over UI
  • Flying Enemies
  • First 5 levels
  • Update graphics again
  • Add more enemy types
  • Load enemy types from file

Code Standards

Argument in class methods should just be the name, use this-> to differentiate between them. E.g this->health = health. No m\a prefixes to member variables.

Code Structure

The entry point is in main.cpp but it just calls and uses TD found in td.hpp\td.cpp which inherits from Game found in game.hpp\game.cpp. The game is split into states:

  • menustate.hpp\cpp - This renders\updates the menu
  • gamestate.hpp\cpp - This renders\updates the game, the update is in a seperate method that is run on different thread
  • tileeditorstate.hpp\cpp - This renders\updates the tile editor.

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2D TD game in C++

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