forked from xiexin36/Cocos2d-x-For-CocoStudio
-
Notifications
You must be signed in to change notification settings - Fork 4
/
build-win32.bat
executable file
·95 lines (76 loc) · 2.43 KB
/
build-win32.bat
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
@echo off
echo./*
echo. * Check VC++ environment...
echo. */
echo.
if defined VS110COMNTOOLS (
set VSTOOLS="%VS110COMNTOOLS%"
set VC_VER=110
) else if defined VS100COMNTOOLS (
set VSTOOLS="%VS100COMNTOOLS%"
set VC_VER=100
)
set VSTOOLS=%VSTOOLS:"=%
set "VSTOOLS=%VSTOOLS:\=/%"
set VSVARS="%VSTOOLS%vsvars32.bat"
if not defined VSVARS (
echo Can't find VC2010 or VC2012 installed!
goto ERROR
)
echo./*
echo. * Building cocos2d-x library binary, please wait a while...
echo. */
echo.
call %VSVARS%
if %VC_VER%==100 (
msbuild cocos2d-win32.vc2010.sln /p:Configuration="Debug"
msbuild cocos2d-win32.vc2010.sln /p:Configuration="Release"
) else if %VC_VER%==110 (
msbuild cocos2d-win32.vc2012.sln /t:Clean
msbuild cocos2d-win32.vc2012.sln /p:Configuration="Debug" /m
msbuild cocos2d-win32.vc2012.sln /p:Configuration="Release" /m
) else (
echo Script error.
goto ERROR
)
echo./*
echo. * Check the cocos2d-win32 application "TestCpp.exe" ...
echo. */
echo.
pushd ".\Release.win32\"
set CC_TEST_BIN=TestCpp.exe
set CC_TEST_RES=..\samples\Cpp\TestCpp\Resources
set CC_HELLOWORLD_RES=..\samples\Cpp\HelloCpp\Resources
set CC_TESTLUA_RES=..\samples\Lua\TestLua\Resources
set CC_SIMPLEGAME_RES=..\samples\Cpp\SimpleGame\Resources
set CC_HELLOLUA_RES=..\samples\Lua\HelloLua\Resources
set CC_JSB_SOURCES=..\scripting\javascript\bindings\js
set CC_TESTJS_RES=..\samples\Javascript\Shared\tests
set CC_DRAGONJS_RES=..\samples\Javascript\Shared\games\CocosDragonJS\Published files iOS
set CC_MOONWARRIORS_RES=..\samples\Javascript\Shared\games\MoonWarriors
set CC_WATERMELONWITHME_RES=..\samples\Javascript\Shared\games\WatermelonWithMe
echo./*
echo. * Run cocos2d-win32 tests.exe and view Cocos2d-x Application Wizard for Visual Studio User Guide.
echo. */
echo.
xcopy /E /Y /Q "%CC_TEST_RES%" .
xcopy /E /Y /Q "%CC_HELLOWORLD_RES%" .
xcopy /E /Y /Q "%CC_HELLOLUA_RES%" .
xcopy /E /Y /Q "%CC_TESTLUA_RES%" .
xcopy /E /Y /Q "%CC_SIMPLEGAME_RES%" .
xcopy /E /Y /Q "%CC_JSB_SOURCES%" .
xcopy /E /Y /Q "%CC_TESTJS_RES%" .
xcopy /E /Y /Q "%CC_MOONWARRIORS_RES%" .
xcopy /E /Y /Q "%CC_WATERMELONWITHME_RES%" .
xcopy /E /Y /Q "%CC_DRAGONJS_RES%" .
if not exist "%CC_TEST_BIN%" (
echo Can't find the binary "TestCpp.exe", is there build error?
goto ERROR
)
call "%CC_TEST_BIN%"
popd
start http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Cocos2d-x_Application_Wizard_for_Visual_Studio_User_Guide
goto EOF
:ERROR
pause
:EOF