From a8a1c2933657a5bfb4bf852b12a477fb4dd6de67 Mon Sep 17 00:00:00 2001 From: Nik Date: Sat, 2 May 2015 20:55:06 +0100 Subject: [PATCH] Better subheading sizes --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index d465c4b..62e76b4 100644 --- a/README.md +++ b/README.md @@ -63,7 +63,7 @@ Call the ``` light_set() ``` script to set up your light object. Just make sure - ``` light_set_spite( sprite, index ) ``` - sets the light's sprite - ``` light_set_offset( xoffset, yoffset ) ``` - sets the light's x,y offset -### Ambient Lighting +#### Ambient Lighting In the light controller you can specify ambient lighting. This will get displayed in areas that aren't lit up. To modify this, use the function ``` lights_set_ambience( colour, alpha ) ```. I've specified one I normally use in the controller that's included - it produces a nice brooding blue overlay. @@ -81,13 +81,13 @@ The one sprite that's included with the package, ```sprLight```, is required for Two extra effects are enabled by default, but you can turn these off. -### Vivid Lighting +#### Vivid Lighting This amplifies lights in general and really brings out the colour used. This isn't very intensive but with lots of lights it might slow down the game a little bit. - ``` lights_set_vivid( active? ) ``` - whether to enable vivid lighting -### Ambient Blurring +#### Ambient Blurring This makes use of xygthop3's gaussian blur shaders, and it makes everything look all bloomy and fuzzy and nice. This can be very intensive and might not work for older computers, so be sure to make it some sort of option if you decide to use it. If you turn off shaders in ``` lights_init() ``` blurring will not work. You can configure this with three functions: