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doodle.py
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doodle.py
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import math
import copy
import cv2
import _thread
import time
import multiprocessing
G_skin = None
G_flag = None
FatherAndSon = {
'thorax':'centerpoint',
'upper_neck':'thorax',
'head_top':'upper_neck',
'left_shoulder':'thorax',
'left_elbow':'left_shoulder',
'left_wrist':'left_elbow',
'right_shoulder':'thorax',
'right_elbow':'right_shoulder',
'right_wrist':'right_elbow',
'pelvis':'centerpoint',
'left_hip':'pelvis',
'left_knee':'left_hip',
'left_ankle':'left_knee',
'right_hip':'pelvis',
'right_knee':'right_hip',
'right_ankle':'right_knee',
'centerpoint':'centerpoint'
}
def complexres(res, FatherAndSon):
cres = copy.deepcopy(res)
for key,pos in res.items():
father = FatherAndSon[key]
if father == key:
continue
if key[0] == 'm' or father[0] == 'm':
midkey = 'm'+key+'_'+father
else:
kn = ''
for t in key.split('_'):
kn += t[0]
fn = ''
for t in father.split('_'):
fn += t[0]
midkey = 'm_'+kn+'_'+fn
midvalue = [(pos[0] + res[father][0]) / 2, (pos[1] + res[father][1])/2]
FatherAndSon[key] = midkey
FatherAndSon[midkey] = father
cres[midkey] = midvalue
return cres, FatherAndSon
def complexres2(res, FatherAndSon):
cres = copy.deepcopy(res)
for key, pos in res.items():
father = FatherAndSon[key]
if father == key:
continue
midvalue1 = [pos[0] * 2 / 3 + res[father][0] / 3, pos[1] * 2 / 3 + res[father][1] / 3]
midvalue2 = [pos[0] / 3 + res[father][0] * 2 / 3, pos[1] / 3 + res[father][1] * 2 / 3]
kn = ''
for t in key.split('_'):
kn += t[0]
fn = ''
for t in father.split('_'):
fn += t[0]
midkey = 'm_'+kn+'_'+fn
valuekey1 = midkey + "13"
valuekey2 = midkey + "23"
FatherAndSon[key] = valuekey1
FatherAndSon[valuekey1] = valuekey2
FatherAndSon[valuekey2] = father
cres[valuekey1] = midvalue1
cres[valuekey2] = midvalue2
return cres, FatherAndSon
def distance(a, b):
return math.sqrt(math.pow(a[0]-b[0], 2) + math.pow(a[1]-b[1], 2))
def dist2weight(md):
if len(md) == 1:
return [1]
maxx = max(md)
minx = min(md)
s = 0
f = []
for imd in md:
x = 0.1 + 0.9 * (imd - minx) / (maxx - minx)
s += x
f.append(x)
return [x/s for x in f]
class skinItem():
def __init__(self, x, y, init, color, cirRad):
super(skinItem, self).__init__()
self.x = x
self.y = y
self.init = init
self.color = color
self.cirRad = cirRad
self.anchor = []
def getPos(self):
return (self.x, self.y)
def appendAnchor(self, anchor):
self.anchor.append(anchor)
def getAnchor(self):
return self.anchor
class anchorItem():
def __init__(self, node, th, r, w):
super(anchorItem, self).__init__()
self.node = node
self.th = th
self.r = r
self.w = w
class nodeItem():
def __init__(self, x, y, name):
super(nodeItem, self).__init__()
self.x = x
self.y = y
self.name = name
self.parent = None
self.parentName = None
self.children = []
self.lastUpdate = 0
def getPos(self):
return [self.x, self.y]
def setParent(self, parent, parentName):
self.parent = parent
self.parentName = parentName
def appendChildren(self, child):
self.children.append(child)
def setInfo(self, th, r, thabs, th0):
self.th = th
self.r = r
self.thabs = thabs
self.th0 = th0
def getInfo(self):
return [self.th, self.r, self.thabs, self.th0]
def getScale():
pass
def addcenterPoint(res):
thorax = res['thorax']
pelvis = res['pelvis']
x = (thorax[0] + pelvis[0]) / 2
y = (thorax[1] + pelvis[1]) / 2
res['centerpoint'] = [x,y]
return res
nodes = {}
def toNodes(tree,FatherAndSon):
nodes = {}
for key in FatherAndSon:
nodes[key] = nodeItem(tree[key][0], tree[key][1], key)
return nodes
def connectNodes(nodes, FatherAndSon):
for key,node in nodes.items():
if key == 'centerpoint':
continue
if node.parent is not None:
continue
node.setParent(nodes[FatherAndSon[key]], FatherAndSon[key])
nodes[FatherAndSon[key]].appendChildren(node)
return nodes
def travelTree(node,gen=0):
print("-" * gen*2,node.name, node.getPos(), node.getInfo())
for ch in node.children:
travelTree(ch, gen+1)
def setInfo(node):
if node.parent is None:
node.setInfo(0,0,0,0)
else:
#和父节点之间的角度
th = math.atan2(node.y-node.parent.y, node.x-node.parent.x)
#和父节点之间的距离
r = distance(node.parent.getPos(), node.getPos())
#用和父节点之间的角度 剪掉 父节点的thabs
#所以这个node.th是计算相对于父节点的相对角度,这个
# node.th = th - node.parent.thabs
# #和父节点的距离
# node.r = r
# #和父节点的相对角度
# node.thabs = th
# #th0应该被认为是th的初始值,后来就没有再改变过
# node.th0 = node.th
node.setInfo(th - node.parent.thabs, r, th, th - node.parent.thabs)
for n in node.children:
setInfo(n)
#这里需要一个函数,拿到最新的骨骼图,
#从根节点去更新所有骨头的相对角度,那TMD不就是setInfo吗?好像问题就这么解决了
def updateNodesXY(nodes, res, th):
sumdis = 0
for key, value in res.items():
sumdis += distance(nodes[key].getPos(), value)
averagedis = sumdis / len(nodes)
for key, value in res.items():
if distance(nodes[key].getPos(), value) < min(1.1 * averagedis, th) or nodes[key].lastUpdate == 2:
nodes[key].x = value[0]
nodes[key].y = value[1]
nodes[key].lastUpdate = 0
else:
nodes[key].lastUpdate += 1
def updateNodesXY2(nodes, res, th):
for key, value in res.items():
nodes[key].x = value[0]
nodes[key].y = value[1]
def judge(li):
maxm = 0
maxi = 0
for index in range(len(li)):
if li[index] == float("inf"):
maxi = index
break
if li[index] > maxm:
maxm = li[index]
maxi = index
# print(li)
# print(maxi, maxm)
return maxi
def buildskin(lines, colors, cirRads, nodes):
if lines is None or nodes is None or len(lines) == 0 or len(nodes) == 0:
return []
skins = []
print("doodle node length", len(nodes))
for lineindex in range(len(lines)):
init = True
line = lines[lineindex]
color = colors[lineindex]
cirRad = cirRads[lineindex]
for p in line:
if init:
skins.append(skinItem(p[0], p[1], True, color, cirRad))
init = False
else:
skins.append(skinItem(p[0], p[1], False, color, cirRad))
for skin in skins:
md = [float("inf"), float("inf"), float("inf"), float("inf")]
mn = [None, None, None, None]
mdlen = 0
for key,node in nodes.items():
d = distance(skin.getPos(), node.getPos())
maxi = judge(md)
if d < md[maxi]:
md[maxi] = d
mn[maxi] = node
mdlen += 1
# skin.setAnchors
if mdlen < 4:
md = md[:mdlen]
mn = mn[:mdlen]
ws = dist2weight(md)
# print(mdlen)
# print(mn)
for j in range(len(mn)):
th = math.atan2(skin.y-mn[j].y, skin.x-mn[j].x)
r = distance(skin.getPos(), mn[j].getPos())
w = ws[j]
skin.appendAnchor(anchorItem(mn[j], th-mn[j].thabs, r, w))
return skins
def calculateSkin(skins, scale):
for skin in skins:
xw = 0
yw = 0
for anchor in skin.getAnchor():
x = anchor.node.x + math.cos(anchor.th+anchor.node.thabs) * anchor.r * scale
y = anchor.node.y + math.sin(anchor.th+anchor.node.thabs) * anchor.r * scale
xw += x * anchor.w
yw += y * anchor.w
skin.x = xw
skin.y = yw
return skins
def thread_calculateSkin(threadName, s, e, idx, scale):
global G_skin
global G_flag
for skin in G_skin[s:e]:
xw = 0
yw = 0
for anchor in skin.getAnchor():
x = anchor.node.x + math.cos(anchor.th+anchor.node.thabs) * anchor.r * scale
y = anchor.node.y + math.sin(anchor.th+anchor.node.thabs) * anchor.r * scale
xw += x * anchor.w
yw += y * anchor.w
skin.x = xw
skin.y = yw
G_flag[idx] = True
print(str(idx), " end")
def calculateSkinMultiprocess(skin, scale):
global G_skin
global G_flag
G_skin = skin
slen = len(skin)
step = math.floor(slen / 4)
iterNN = list(range(0, slen, step))
skiniter = []
iterNum = len(iterNN)
print(iterNN)
G_flag = [False] * iterNum
ps = [None] * iterNum
for idx, i in enumerate(iterNN):
print(str(idx), " run")
if idx == len(iterNN) - 1:
ps[idx] = multiprocessing.Process(target=thread_calculateSkin, args=("cal"+str(idx), i, slen, idx, scale))
ps[idx].start()
break
else:
ps[idx] = multiprocessing.Process(target=thread_calculateSkin, args=("cal"+str(idx), i, i + step, idx, scale))
ps[idx].start()
for pi in ps:
pi.join()
print("Done")
return G_skin
def calculateSkinAsync(skin, scale):
global G_skin
global G_flag
G_skin = skin
slen = len(skin)
step = math.floor(slen / 4)
iter = list(range(0, slen, step))
skiniter = []
for idx, i in enumerate(iter):
if idx == len(iter) - 1:
skiniter.append(skin[i:slen])
break
else:
skiniter.append(skin[i:i+step])
G_flag = [False] * len(skiniter)
for idx, i in enumerate(iter):
print(str(idx), " run")
if idx == len(iter) - 1:
_thread.start_new_thread(thread_calculateSkin, ("cal"+str(idx), i, slen, idx, scale))
break
else:
_thread.start_new_thread(thread_calculateSkin, ("cal"+str(idx), i, i + step, idx, scale))
while False in G_flag:
time.sleep(0.02)
return G_skin
# 从这里看出来每次更新的时候其实要用到的,是anchor中的node的x,y,以及这个node的thabs
# 其实这里可以直接× scale
# anchor的xy肯定是要随着视频变化的,所以好像也不用去× scale???
# 错,还是需要×的,不然这个人会变得非常的细瘦, 而不是符合轮廓
# 这个scale要如何计算呢?一个是一开始的模板的长度,一个是现在视频里的长度,然后 anchor.r / templength * videolength
def debug(skins, canvas, scale):
h,w = canvas.shape[:2]
canvas = cv2.resize(canvas,(w * scale,h * scale))
for skin in skins:
if skin.init:
pos = skin.getPos()
lp = (int(pos[0]) * scale, int(pos[1]) * scale)
else:
pos = skin.getPos()
cv2.line(canvas, pt1=lp, pt2=(int(pos[0]) * scale, int(pos[1]) * scale), color=skin.color, thickness=skin.cirRad)
lp = (int(pos[0]) * scale, int(pos[1]) * scale)
for anchor in skin.getAnchor():
pos = anchor.node.getPos()
cv2.line(canvas, pt1=lp, pt2=(int(pos[0]) * scale, int(pos[1]) * scale), color=skin.color, thickness=1)
cv2.circle(canvas,(int(pos[0]) * scale, int(pos[1]) * scale), 10, (0,0,255), -1)
cv2.imshow("a", canvas)
cv2.waitKey(0)
def debugNodesInfo(nodes, FatherAndSon, skins):
for key, value in FatherAndSon.items():
print(nodes[key].name,'--',nodes[key].getPos())
for skin in skins:
for anchor in skin.getAnchor():
if anchor.node.name in FatherAndSon.keys():
print(anchor.node.name,'--',anchor.node.getPos())
def debugNodes(nodes, canvas, scale):
h,w = canvas.shape[:2]
canvas = cv2.resize(canvas,(w * scale,h * scale))
for key, value in nodes.items():
pos = value.getPos()
cv2.circle(canvas, (int(pos[0]) * scale , int(pos[1]) * scale), 8, (0,0,255), -1)
cv2.imshow("a", canvas)
cv2.waitKey(0)