This flake contains the function fetchSteam
. This is a Nix fetcher for Steam apps that wraps DepotDownloader from nixpkgs. While this could theoretically be used for installing Steam games on a graphical system, it is aimed at NixOS modules for game servers distributed via Steam.
This flake also contains a package for the Steamworks SDK Redist(ributable), which is a dependency of any game server that uses the Steamworks API.
Let's say you want to set up a server for a new game called Junkyard on NixOS, but the game server is only distributed via Steam, and no one has yet written a NixOS module for it, so you're going to be the one to do it. You create a new git repository named junkyard-server-flake
and start with a package definition at pkgs/junkyard-server/default.nix
.
{
lib,
stdenv,
fetchSteam,
}:
stdenv.mkDerivation rec {
name = "some-server";
version = "x.y.z";
src = fetchSteam {
inherit name;
appId = "xyz";
depotId = "xyz";
manifestId = "xyz";
# Fetch a different branch. <https://partner.steamgames.com/doc/store/application/branches>
# branch = "beta_name";
# Enable debug logging from DepotDownloader.
# debug = true;
# Only download specific files
# fileList = ["filename" "regex:(or|a|regex)"];
hash = "sha256-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=";
};
# Skip phases that don't apply to prebuilt binaries.
dontBuild = true;
dontConfigure = true;
dontFixup = true;
installPhase = ''
runHook preInstall
mkdir -p $out
cp -r \
# list of files at the top level to copy
$out
# You may need to fix permissions on the main executable.
chmod +x $out/some_server_executable
runHook postInstall
'';
meta = with lib; {
description = "Some dedicated server";
homepage = "https://steamdb.info/app/xyz/";
changelog = "https://store.steampowered.com/news/app/xyz?updates=true";
sourceProvenance = with sourceTypes; [
binaryNativeCode # Steam games are always going to contain some native binary component.
binaryBytecode # e.g. Unity games using C#
];
license = licenses.unfree;
platforms = ["x86_64-linux"];
};
}
You could try using autoPatchelfHook
in the above derivation, but in this example, we are going to define a FHS environment wrapper in pkgs/junkyard-server/fhsenv.nix
.
{
lib,
buildFHSUserEnv,
writeScript,
junkyard-server-unwrapped,
steamworks-sdk-redist,
}:
buildFHSUserEnv {
name = "junkyard-server";
runScript = "junkyard-server-executable";
targetPkgs = pkgs: [
junkyard-server-unwrapped
steamworks-sdk-redist
];
inherit (junkyard-server-unwrapped) meta;
}
Now for the flake.nix
.
{
description = "NixOS module for the Junkyard dedicated server";
inputs = {
nixpkgs.url = "github:nixos/nixpkgs/nixos-22.11";
flake-utils.url = "github:numtide/flake-utils";
steam-fetcher = {
url = "github:aidalgol/nix-steam-fetcher";
inputs.nixpkgs.follows = "nixpkgs";
};
};
outputs = {
self,
nixpkgs,
flake-utils,
steam-fetcher,
}: {
nixosModules = rec {
junkyard = import ./nixos-modules/junkyard.nix {inherit self steam-fetcher;};
default = junkyard;
};
overlays.default = final: prev: {
junkyard-server-unwrapped = final.callPackage ./pkgs/junkyard-server {};
junkyard-server = final.callPackage ./pkgs/junkyard-server/fhsenv.nix {};
};
};
}
Before moving on to the NixOS module, we need to explain the pattern used here. The nixosModules
attrset in a flake does is not scoped to system type, unlike a flake's packages
attrset, so we cannot pass packages into the derivation that returns a module. Instead, we must pass this flake and the steam-fetcher
flake. The module will then apply the overlays to config.nixpkgs.overlays
, which makes the packages available via the pkgs
argument passed to the module when this flake is used in a NixOS system configuraiton (of which we will provide an example later).
Now we create nixos-modules/junkyard.nix
.
{
self,
steam-fetcher,
}: {
config,
pkgs,
lib,
...
}: let
cfg = config.services.junkyard;
in {
config.nixpkgs.overlays = [self.overlays.default steam-fetcher.overlays.default];
options.services.junkyard = {
enable = lib.mkEnableOption (lib.mdDoc "Junkyard Dedicated Server");
port = lib.mkOption {
type = lib.types.port;
default = 9001;
description = lib.mdDoc "The port on which to listen for incoming connections.";
};
openFirewall = lib.mkOption {
type = lib.types.bool;
default = false;
description = lib.mdDoc "Whether to open ports in the firewall.";
};
# Any options you want to expose for the game server, which will vary from game to game.
};
config = {
users = {
users.junkyard = {
isSystemUser = true;
group = "junkyard";
home = stateDir;
};
groups.junkyard = {};
};
systemd.services.junkyard = {
description = "Junkyard dedicated server";
requires = ["network.target"];
after = ["network.target"];
wantedBy = ["multi-user.target"];
serviceConfig = {
Type = "exec";
User = "junkyard";
ExecStart = "${pkgs.junkyard-server}/junkyard-server-executable";
};
};
networking.firewall = lib.mkIf cfg.openFirewall {
allowedUDPPorts = [
cfg.port
(cfg.port + 1) # Steam server browser
];
};
};
}
Now to use it in a NixOS configuration.
{
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-22.11";
junkyard-server = {
url = "github:aidalgol/junkyard-server-flake";
inputs.nixpkgs.follows = "nixpkgs";
};
};
outputs = {
self,
nixpkgs,
junkyard-server,
}: let
system = "x86_64-linux";
pkgs = import nixpkgs {inherit system;};
in {
nixosConfigurations.my-server= nixpkgs.lib.nixosSystem {
inherit system;
modules = [
./configuration.nix
junkyard-server.nixosModules.default
];
};
};
}
Then in ./configuration.nix
,
{
config,
pkgs,
...
}: {
# ...
nixpkgs.config.allowUnfreePredicate = pkg:
builtins.elem (lib.getName pkg) [
"junkyard-server"
"steamworks-sdk-redist"
];
# ...
services.junkyard = {
enable = true;
# Any other options.
openFirewall = true;
};
# ...
}