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Snake.py
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Snake.py
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#Not my original code. See reference:
#https://www.youtube.com/watch?v=bfRwxS5d0SI&t=664s&ab_channel=BroCode
from tkinter import *
import random
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 80
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
#set the position of the food to a random coordinate X and Y
x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
#record the coordinates as an attribute of the food class
self.coordinates = [x, y]
#draw the food on the game board
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "Up":
y -= SPACE_SIZE
elif direction == "Down":
y += SPACE_SIZE
elif direction == "Left":
x -= SPACE_SIZE
elif direction == "Right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
else:
#only delete last body part if the food object is not eaten
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'Left':
if direction != 'Right':
direction = new_direction
elif new_direction == 'Right':
if direction != 'Left':
direction = new_direction
elif new_direction == 'Up':
if direction != 'Down':
direction = new_direction
elif new_direction == 'Down':
if direction != 'Up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2, \
font=('consolas', 70), text='GAME OVER', fill="red", tag='gameover')
window = Tk()
window.title("Snake game")
window.resizable(False, False) #prevents resizing window
score = 0
direction = "Down"
label = Label(window, text="Score:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('Left'))
window.bind('<Right>', lambda event: change_direction('Right'))
window.bind('<Up>', lambda event: change_direction('Up'))
window.bind('<Down>', lambda event: change_direction('Down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()