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ComputerPiece.cs
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ComputerPiece.cs
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using System.Collections.Generic;
using System.Windows;
namespace Chess
{
// class ComputerPiece: used to store the coordinates and the valid moves for each piece that the computer controls
internal class ComputerPiece
{
private Piece piece;
private List<Point> validMoves;
private int x;
private int y;
public ComputerPiece(Piece piece)
{
this.piece = piece;
validMoves = new List<Point>();
}
public Piece Piece
{
get
{
return piece;
}
}
public List<Point> ValidMoves
{
get
{
return validMoves;
}
set
{
validMoves = value;
}
}
public int X
{
get
{
return x;
}
set
{
x = value;
}
}
public int Y
{
get
{
return y;
}
set
{
y = value;
}
}
}
}