Goblin3D is a lightweight, dependency-free graphics engine designed for rendering 3D wireframes on monochromatic displays and TFT LCDs using the Arduino platform. Goblin3D is perfect for embedded systems where resources are limited but 3D rendering capabilities are desired.
-
+
Goblin3D demo with ESP32 on TFT and OLED.
-
+
Features
- 3D Wireframe Rendering: Render basic 3D shapes as wireframes on displays.
@@ -123,11 +123,11 @@
- Customizable Objects: Easily define and manipulate custom 3D objects with your own vertices and edges.
- Rotation and Scaling: Support for rotating and scaling objects in 3D space.
-
+
Goblin3D port with SDL2
-
+
Installation
-
+
Arduino Library Manager
- Open the Arduino IDE.
diff --git a/docs/navtreedata.js b/docs/navtreedata.js
index 834583c..fe2f520 100644
--- a/docs/navtreedata.js
+++ b/docs/navtreedata.js
@@ -26,9 +26,9 @@ var NAVTREE =
[
[ "Goblin3D", "index.html", [
[ "Classes", "annotated.html", [
- [ "Features", "index.html#autotoc_md0", null ],
- [ "Installation", "index.html#autotoc_md1", [
- [ "Arduino Library Manager", "index.html#autotoc_md2", null ],
+ [ "Features", "index.html#autotoc_md1", null ],
+ [ "Installation", "index.html#autotoc_md2", [
+ [ "Arduino Library Manager", "index.html#autotoc_md3", null ],
[ "Manual Installation", "index.html#autotoc_md4", null ]
] ],
[ "Getting Started", "index.html#autotoc_md5", [
diff --git a/docs/navtreeindex0.js b/docs/navtreeindex0.js
index 8904a10..c2d0665 100644
--- a/docs/navtreeindex0.js
+++ b/docs/navtreeindex0.js
@@ -17,9 +17,9 @@ var NAVTREEINDEX0 =
"goblin3d_8h.html#adef913d7db7d1970e0595d05c10419a4":[1,0,0,0,5],
"goblin3d_8h_source.html":[1,0,0,0],
"index.html":[],
-"index.html#autotoc_md0":[0],
-"index.html#autotoc_md1":[1],
-"index.html#autotoc_md2":[1,0],
+"index.html#autotoc_md1":[0],
+"index.html#autotoc_md2":[1],
+"index.html#autotoc_md3":[1,0],
"index.html#autotoc_md4":[1,1],
"index.html#autotoc_md5":[2],
"index.html#autotoc_md6":[2,0],