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zerotier_sockets

pub package

Flutter plugin providing bindings for the libzt library. Uses dart:ffi.

In order to distribute binaries it currently has to be a Flutter plugin, not a Dart package.

Supported platforms

Currently only supports Android.

To support other platforms:

  • Platform specific folder must be created with default contents
  • Library file built from libzt must be included into corresponding platform build process inside platform folder
  • loader.dart must be fixed accordingly to include new platform

Also see #2

Usage

For more detailed usage see example folder. Also refer to ZeroTier Sockets tutorial.

Only client TCP sockets are implemented yet.

import 'package:zerotier_sockets/zerotier_sockets.dart';
import 'package:path_provider/path_provider.dart';

Future<void> startNodeAndConnectToNetwork(String networkId) async {
  // obtain node instance
  var node = ZeroTierNode.instance;

  // set persistent storage path to have identity and network configuration cached
  // you can also use initSetIdentity to set identity from memory but network configs won't be cached
  var appDocPath = (await getApplicationDocumentsDirectory()).path + '/zerotier_node';
  node.initSetPath(appDocPath);
  
  // try to start
  var result = node.start();
  if (!result.success) {
    throw Exception('Failed to start node: $result');
  } 
  
  await node.waitForOnline();

  // parse network id from hex string
  var nwId = BigInt.parse(networkId, radix: 16);
  
  // join network
  result = node.join(nwId);
  if (!result.success) {
    throw Exception('Failed to join network: $result');
  }
  
  await node.waitForNetworkReady(nwId);
  await node.waitForAddressAssignment(nwId);
 
  // get network info
  var networkInfo = node.getNetworkInfo(nwId);
  print(networkInfo.name);
  print(networkInfo.address);
  print(networkInfo.id);

  ZeroTierSocket socket;
  try {
    // connect socket
    socket = await ZeroTierSocket.connect('10.144.242.244', 22);
  } catch (e) {
    print('Failed to connect socket: $e');
    socket.close();
    return;
  }
  
  // send data
  socket.sink.add([1, 2, 3, 4, 5]);

  // listen for data
  socket.stream.listen((data) => print('received ${data.length} byte(s)'));

  // detect socket close
  socket.done.then((_) => print('socket closed'));
  
  // don't forget to close sockets
  socket.close();
}

Events

See #1