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build.sh
executable file
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build.sh
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#!/bin/sh
processorCount=`grep -c ^processor /proc/cpuinfo`
for buildMode in Debug Release; do
# Delete existing CMake intermediate directory
#
# CMake doesn't support anything but a full rebuild unless you manually
# enter each and every source file into your CMakeLists.txt. See the
# documentation on file(GLOB_RECURSE ...) for that turd.
#
if [ $# -ge 1 ] && [ $1 == "full" ]; then
if [ -d obj ]; then
if [ -d obj/cmake-$buildMode ]; then
rm -rf obj/cmake-$buildMode
fi
fi
fi
# Let CMake build a Makefile or a Ninja build script
if [ $# -ge 1 ] && [ $1 == "ninja" ]; then
cmake \
-B obj/cmake-$buildMode \
-D CMAKE_BUILD_TYPE=$buildMode \
-D BUILD_UNIT_TESTS=ON \
-D BUILD_BENCHMARK=ON \
-D BENCHMARK_THIRD_PARTY_LIBRARIES=OFF \
-GNinja
else
cmake \
-B obj/cmake-$buildMode \
-D CMAKE_BUILD_TYPE=$buildMode \
-D BUILD_UNIT_TESTS=ON \
-D BUILD_BENCHMARK=ON \
-D BENCHMARK_THIRD_PARTY_LIBRARIES=OFF
fi
# Compile the binary
cmake \
--build obj/cmake-$buildMode \
--config $buildMode \
--parallel $processorCount
# Put build artifacts in ./bin/linux-gcc9.2-amd64-release/ or similar
cmake \
--install obj/cmake-$buildMode \
--config $buildMode
done