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Blood: Tweak OSD CVARs for turn speed/acceleration mode
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tmyqlfpir authored and Hendricks266 committed Oct 9, 2024
1 parent ba0a1d1 commit 047729a
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions source/blood/src/osdcmd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1030,8 +1030,8 @@ int32_t registerosdcommands(void)
{ "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&MouseDeadZone, CVAR_INT, 0, 512 },
{ "in_mouseflip", "invert vertical mouse movement", (void *)&gMouseAimingFlipped, CVAR_BOOL, 0, 1 },
{ "in_mousemode", "toggles vertical mouse view", (void *)&gMouseAim, CVAR_BOOL, 0, 1 },
{ "in_turnacceleration", "set keyboard turning acceleration (0: off, 1: only when running, 2: always on)", (void *)&gTurnAcceleration, CVAR_INT, 0, 2 },
{ "in_turnsensitivity", "keyboard turning sensitivity multiplier", (void *)&gTurnSpeed, CVAR_INT, 64, 124 },
{ "in_turnaccelmode", "set keyboard turning acceleration mode (0: off, 1: only when running, 2: always on)", (void *)&gTurnAcceleration, CVAR_INT, 0, 2 },
{ "in_turnspeed", "keyboard turning speed", (void *)&gTurnSpeed, CVAR_INT, 64, 124 },
//
{ "mus_enabled", "enables/disables music", (void *)&MusicToggle, CVAR_BOOL, 0, 1 },
{ "mus_restartonload", "restart the music when loading a saved game with the same map or not", (void *)&MusicRestartsOnLoadToggle, CVAR_BOOL, 0, 1 },
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