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Blood: Allow Caleb's shadow to render in mirrors
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tmyqlfpir committed Nov 5, 2024
1 parent 76f3933 commit 239e6c9
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion source/blood/src/view.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3000,7 +3000,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
}
}

if (nSprite != gView->pSprite->index || gViewPos != VIEWPOS_0) {
if (nSprite != gView->pSprite->index || gViewPos != VIEWPOS_0 || (gMirrorDrawing && !VanillaMode())) {
if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ)
{
viewAddEffect(nTSprite, kViewEffectShadow);
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