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planet.hpp
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#ifndef PLANET_H
#define PLANET_H
/*
* Copyright (C) 2016 Nikolas Vanderhoof
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cmath>
#include <vector>
#include <SOIL/SOIL.h>
#include "orbit.hpp"
#include "rings.hpp"
#define DETAIL 50
struct PlanetAttrib
{
/*The equatorial radius of the planet*/
GLdouble radius;
/*The amount of time to rotate about the planet's axis in days*/
GLdouble rotationalPeriod;
/*The obliquity of the planets axis to the orbit*/
GLdouble axialTilt;
};
class Planet
{
private:
/*The equatorial radius of planet.*/
GLdouble mRadius;
/*The tilt of planet's axis from vertical in degrees.*/
GLdouble mAxialTilt;
/*The time in days for the planet to rotate about its axis.*/
GLdouble mRotationalPeriod;
/*The texture id for planet.*/
GLuint mTextureId;
/*The pointer to quadric object for drawing planet.*/
GLUquadric* mpQuadric;
/*A pointer to an orbit object for the planet.*/
Orbit* mpOrbit;
/*Moons*/
Planet* mpMoon;
/*Rings*/
Rings* mpRings;
public:
/*
* Creates a planet object at (0, 0, 0) with a given radius,
* texture and axial tilt.
*
* @param radius - The equatorial radius of the planet.
* @param axialTilt - The The tilt of planet's axis from
* vertical in degrees.
* @param rotationalPeriod - The time in daysto complete one
* rotation about the planet's axis.
* @param texture - The path to the texture file to load on
* the planet.
*/
Planet(GLdouble radius, GLdouble axialTilt,
GLdouble rotationalPeriod, const char* texture);
/*
* Creates a planet object at (0, 0, 0) with a given radius,
* texture and axial tilt, that follows orbit specified by given parameters.
*
* @param radius - The equatorial radius of the planet.
* @param axialTilt - The The tilt of planet's axis from
* vertical in degrees.
* @param rotationalPeriod - The time in daysto complete one
* rotation about the planet's axis.
* @param texture - The path to the texture file to load on
* the planet.
* @param periapsis - The minimum distance between the orbiting
* and the orbited objects.
* @param apapsis - The maximum distance between the orbiting
* and the orbited objects.
* @param eccentricity - The eccentricity of the orbit.
* @param orbitalPeriod - The time in days to complete orbit.
* @param orbitalInclination - The anle of inclination of the orbit in degrees.
*/
Planet(GLdouble radius, GLdouble axialTilt, GLdouble rotationalPeriod,
const char* texture, GLdouble periapsis, GLdouble apapsis,
GLdouble eccentricity, GLdouble orbitalPeriod,
GLdouble orbitalInclination);
void orbit(GLdouble periapsis, GLdouble apapsis, GLdouble eccentricity,
GLdouble orbitalPeriod, GLdouble orbitalInclination);
/*Draw the planet at given time.*/
void draw(GLint time);
/*Add a moon that orbits the planet folling given orbital parameters.*/
void moon(GLdouble radius, GLdouble axialTilt, GLdouble rotationalPeriod,
const char* texture, GLdouble periapsis, GLdouble apapsis,
GLdouble eccentricity, GLdouble orbitalPeriod,
GLdouble orbitalInclination);
void rings(GLdouble inner, GLdouble outer, const char* texture);
~Planet();
};
#endif