Releases: nwesterhausen/valheim-discordconnector
2.1.14 Valheim 0.216.9
Fixes:
- error from ZDOID property changes preventing player actions being sent
- bumps BepInEx dependency to latest on Thunderstore
2.1.13 Extra Logging Toggle
Features:
- Added send shouts in all caps toggle.
- Added the "Log Debug Messages" setting for improved troubleshooting.
Fixes:
- Updated build against Valheim 0.215.2
2.1.12 Valheim 0.214.300
Adds support for Valheim 0.214.300 and the updated BepInEx library.
2.1.11 Support for Valhiem 0.214.2
This is for build 0.214.2 onward of Valheim. The signature of the chat messages was changed which was causing an argument out of bounds exception with Discord Connector.
Fixes:
- Argument out of bounds exception which was occurring.
2.1.10 Null Pointer Fix
Thanks a lot to everyone who reported and helped resolve this error. Missed it in my initial testing because I was eager to test both webhooks and didn't end up testing with only one set.
Fixes:
- Null pointer error which would spam when only 1 webhook was set
2.1.9 Second Webhook
Adds a requested feature for a second webhook. Both webhooks can be configured to accept messages of any type that Discord
Connector sends, and by default (to be non-breaking) they will send all messages (which is the behavior of 2.1.8 and previous).
Some plugins which may make use of Discord Connector's webhook to send messages can use the same method for sending and will
be tagged as 'other' webhook events. For a full list of what webhook events can be configured, see the
documentation.
Features:
- Adds a second webhook entry
- Adds webhook events configuration entries (webhooks can be configured to only send certain messages)
Fixes:
- Empty leaderboards now send an empty leaderboard (instead of not sending anything)
- Configuration for how to differentiate players may have swapped the Name and NameAndPlayerId definitions
2.1.8 Leader board fix
Fixes:
- Leader boards not being sent (but active players were)
2.1.7 Death Message Pos Setting Fix
Fixes:
- Death messages were always sending POS instead of respecting the settings
2.1.6 Revert web request change
Changes:
- Revert change to web request, in 2.1.5 became too unreliable for sending messages to Discord
2.1.5 Async Webrequest
Fixes:
- Players leaving were being recorded as joining in the database
Changes:
- Web Request methods changed to used Async methods and
ContinueWith
instead of dispatching a task %PUBLIC_IP%
variable now gets its information by asking the server instead of finding out itself