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Before starting support tickets or opening an issue ticket, I would like to know if it is normal that the OpenGL managed in OBS displays 3x the fps than the demand required in OBS.
Exemple, for 60 fps in OBS, OpenGL handles 180 fps (linux and nvidia in my case).
How to explain this ratio if it's normal?
I'd like to know if it's normal to have, for example with a simple source in a scene, a render time of 1.7 ms at 60 fps but 0.4 ms at 120 fps?
Thanks.
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