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Legal

The following is an important notice:

This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.

Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.

Open Content: Everything in this foundry vtt system that is not covered under another license is Open Gaming Content. (See README.md for license details)

Publishing Your Own Material

As you can see at the beginning of this System Reference Document, all of the text in this document is designated as Open Gaming Content, except for the titles of products published by Samardan Press, and the trademarks "Cepheus Engine" and "Samardan Press".

This means you can copy whatever parts of the Cepheus Engine you want, add your own content, change the content around, and publish the result. Note that you will have to comply with the Open Gaming License, as reproduced at the end of this document. If you don't mention any of the trademark elements, you don't need to do anything else.

However, you can use the "Cepheus Engine" trademark, under certain circumstances, to indicate compatibility with this rules system. You have to follow the requirements of the Cepheus Engine Compatibility-Statement License (CSL), but if you do, you can state that your published material "is compatible with the rules of Cepheus Engine" or, "with the Cepheus Engine rules" or, "with the Cepheus Engine game." Here are those requirements:

The Cepheus Engine Compatibility-Statement License (CSL)

  1. You must state on the first page where you mention Cepheus Engine that "Cepheus Engine and Samardan Press are the trademarks of Jason "Flynn" Kemp," and that you are not affiliated with Jason "Flynn" Kemp or Samardan Press™.
  2. If you're using the license to commit legal fraud, you forfeit the right to continue using the license: specifically, if you are claiming compatibility with the rules of Cepheus Engine, the claim must not constitute legal fraud, or fraud in the inducement, under the laws of the State of Texas. Note that this requirement is almost impossible to violate unintentionally—it's largely intended to keep me out of trouble, not to restrict legitimate statements of compatibility.
  3. You must comply with the terms of the OGL if the terms apply.
  4. Your cover must include the words "House Rules" or "Variant Rules" or "Alternate Cepheus Engine Universe" near the title if the document is a full, free-standing game that includes modifications. Feel free to contact the author if you wish to use a different form of disclaimer.
  5. Selling a full version of this game with your house rules incorporated into it is perfectly permissible, but you may not sell an effectively unchanged copy of the rules for money.
  6. If your document is a private house rules document, not being sold for profit or general use, you may scan and use artwork (including the cover) from the printed version, published in print under the title of Cepheus Engine Core Rules, provided that the cover contains the words "House Rules," near the title, and that the artists are appropriately credited.
  7. Your rights under this CSL cannot be revoked, and are perpetual, unless you breach the terms of the license, in which case your rights terminate.
  8. If you comply with the above, you may state that your resource is "for use with the Cepheus Engine Core Rules", "compatible with the core rules of Cepheus Engine" or "with the Cepheus Engine Core Rules."

If you have questions about the license, feel free to contact the author.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ('Wizards').
All Rights Reserved.
1. Definitions: (a)'Contributors' means the copyright and/or trademark owners who have contributed Open Game Content;
(b)'Derivative Material' means copyrighted material including derivative works and translations (including into other
computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation,
abridgment or other form in which an existing work may be recast, transformed or adapted; (c) 'Distribute' means to
reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)'Open Game Content'
means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does
not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as
Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative
works under copyright law, but specifically excludes Product Identity. (e) 'Product Identity' means product and product line
names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic
elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells,
enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures,
equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or
registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) 'Trademark' means the logos, names, mark, sign, motto, designs that are used by a
Contributor to identify itself or its products or the associated products contributed to the Open Game License by the
Contributor (g) 'Use', 'Used' or 'Using' means to use, Distribute, copy, edit, format, modify, translate and otherwise create
Derivative Material of Open Game Content. (h) 'You' or 'Your' means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game
Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that
you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other
terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed
by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of
the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title,
the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you
Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except
as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You
agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a
work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of
such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a
challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall
retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are
distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any
authorised version of this License to copy, modify and distribute any Open Game Content originally distributed under any
version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor
unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or
all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open
Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such
breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the
extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
High Guard System Reference Document Copyright © 2008, Mongoose Publishing.
Mercenary System Reference Document Copyright © 2008, Mongoose Publishing.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
T20 - The Traveller's Handbook Copyright 2002, Quiklink Interactive, Inc. Traveller is a trademark of Far Future Enterprises
and is used under license.
Traveller System Reference Document Copyright © 2008, Mongoose Publishing.
Traveller is © 2008 Mongoose Publishing. Traveller and related logos, character, names, and distinctive likenesses thereof
are trademarks of Far Future Enterprises unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized
User.
Thousand Suns, Copyright 2008-2011 ©, James Maliszewski; Author James Maliszewski.
Thousand Suns: Starships, Copyright 2015 ©, James Maliszewski; Author Greg Videll.
Outer Veil, Copyright 2011 © Spica Publishing: Authors Omer Golan-Joel and Richard Hazlewood.
Cepheus Engine System Reference Document, Copyright © 2016 Samardan Press; Author Jason "Flynn" Kemp
Cepheus Engine’s ‘70s 2D6 Retro Rules’, Copyright ©2017 Zozer Games, author Paul Elliott
Clement Sector Core Setting Book 2.0 Copyright 2016, Gypsy Knights Games LLC
The Anderson and Felix Guide to Naval Architecture Copyright 2015 ©, Gypsy Knights Games LLC.
The Anderson and Felix Optional Components Guide, Copyright 2018 ©, Gypsy Knights Games LLC, Author Michael Johnson
Spacecraft Design Guide for Cepheus Engine, Copyright © 2018 Moon Toad Publications; Author Michael Johnson.
Artificial: Robots in Clement Sector, Copyright 2018, Gypsy Knights Games LLC, Author Michael Johnson
These Stars Are Ours! Copyright © 2016, Stellagama Publishing; Authors Omer Golan-Joel, Josh Peters, and Richard Hazlewood.
Cepheus Light © 2018, Stellagama Publishing; Authors Omer Golan-Joel and Josh Peters.
Cepheus: Faster Than Light © 2019, Stellagama Publishing; Author Omer Golan-Joel.
2d6 Science Fiction System Reference Document (‘2d6 SF SRD’) © 2017, 2d6 Science Fiction System Reference Document.
Cepheus Quantum © 2019, Stellagama Publishing; Author Omer Golan-Joel
Cepheus Atom © 2020, Stellagama Publishing; Author Omer Golan-Joel
Barbaric! © 2021, Stellagama Publishing; Author Omer Golan-Joel
Zaibatsu Copyright © 2018 Zozer Games; author Paul Elliott
Vehicle Design Guide for Cepheus Engine, Copyright © 2018 Moon Toad Publications; Author Michael Johnson.
Quick Robots, Copyright © 2019; Author: Michael Brown.
Modern War © 2020 Zozer Games; Author Paul Elliott.
Modern War – Gun Conversion © 2020 Zozer Games; Author Paul Elliott.
Cepheus Deluxe © 2021 Stellagama Publishing; authors Omer Golan-Joel, Josh Peters, Richard Hazlewood, and Robert L. S. Weaver.
Twodsix © 2020-2024, The developers of Twodsix (including but not necessarily limited to those listed in https://github.com/xdy/twodsix-foundryvtt/blob/master/CONTRIBUTORS.md)