Image loading tutorial for DirectX9 maybe not working. can't build (D3dx9tex.h) #5742
Zenbeau
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Build/Link/Run/Fonts issues ONLY!
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It is part of D3DX which is a helper toolkit normally installed with DX9 SDK. |
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It’s still available for download. However if you can’t use the DX9 sdk why bothering about loading textures for it. Use DX11.
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https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples#example-for-directx9-users
I tried to load an image (DirectX9) using this guide, but I get 2-3 errors so I can't build. And I followed the instructions exactly as it said. The errors are on:
#include <D3dx9tex.h> (error says cannot open source file)
D3DXCreateTextureFromFileA(g_pd3dDevice (error says identifier is undefined)
I searched google for this D3dx9tex.h but could not find it btw
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