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Makefile.unix.old
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Makefile.unix.old
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#
# Cross Platform Makefile
# Compatible with Linux, Mac OS X and MSYS2/MINGW.
#
# You will need GLFW (http://www.glfw.org):
# Linux:
# sudo apt-get libglfw3 libglfw3-dev
# sudo pacman -S glfw
# Mac OS X:
# brew install glfw
# MSYS2:
# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw
#
#CXX = g++
#CXX = clang++
EXE = ImStudio
SRC_DIR = src
IMGUI_DIR = $(SRC_DIR)/third-party/imgui
FMT_DIR = $(SRC_DIR)/third-party/fmt
#ImGui Core
SOURCES = $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
#ImGui Backends
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
#ImGui Extras
SOURCES += $(IMGUI_DIR)/misc/cpp/imgui_stdlib.cpp
#fmt
SOURCES += $(FMT_DIR)/src/format.cc
#ImStudio
SOURCES += $(SRC_DIR)/main.cpp
SOURCES += $(wildcard $(SRC_DIR)/utils/*.cpp)
SOURCES += $(wildcard $(SRC_DIR)/sources/*.cpp)
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I$(FMT_DIR)/include -I$(SRC_DIR)/sources
#CXXFLAGS += -fsanitize=address -g #debug
CXXFLAGS += -Wall -Wformat #warn
CXXFLAGS += -Os #optim
CXXFLAGS += -std=c++11
LIBS =
##---------------------------------------------------------------------
## OPENGL ES
##---------------------------------------------------------------------
## This assumes a GL ES library available in the system, e.g. libGLESv2.so
# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
# LINUX_GL_LIBS = -lGLESv2
##---------------------------------------------------------------------
## BUILD FLAGS PER PLATFORM
##---------------------------------------------------------------------
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS += $(LINUX_GL_LIBS) `pkg-config --static --libs glfw3`
CXXFLAGS += `pkg-config --cflags glfw3`
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib
#LIBS += -lglfw3
LIBS += -lglfw
CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "MinGW"
LIBS += -lglfw3 -lgdi32 -lopengl32 -limm32
CXXFLAGS += `pkg-config --cflags glfw3`
CFLAGS = $(CXXFLAGS)
endif
##---------------------------------------------------------------------
## BUILD RULES
##---------------------------------------------------------------------
%.o:$(IMGUI_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/backends/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/misc/cpp/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(FMT_DIR)/src/%.cc
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(SRC_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(SRC_DIR)/utils/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(SRC_DIR)/sources/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(EXE): $(OBJS)
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
clean:
rm -f $(OBJS)