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to do.txt
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Bearly Dancing To-Do List
dancepad
- Add some notes hold down
- Colors for different beats
- Highlight pressed
- More spread out and faster coming down
- restrict range of notes to not so high?
bugs
- Mac fullscreen bar at the top
- can't cmd tab!
-"l" note was the same note as "a", which cannot be correct
- Steve gone when comign back
- Uniform repetition coldfly bad
- accidentals should appear in the tutorial level for accidentals
- make calling _freeze automatic for frozen objects
gameplay
- wolfram music http://tones.wolfram.com/generate/G1R3GnsJYz0ImX9KYVUwB8IwEuFTmmQkaDfuGy2md7Z97x56
- winter path
- pattern in snow challenge (timed?)
- idle plant minigame
- beetle sumo minigame
- music for minigames
- better music system on endpoints
- rock cafe
- "Judge jam" idea?
- bosses should use concepts from many enemies faced to give a sense of learning and accomplishment
- knomi code name- bear winks at you
- map objects and loading more safely, versioning, safely load with new content
- random star character- one side of leg longer than other so it looks funny
- ddr machine that you can play and dance against
- make jeremy fightable after completion of snow area
- in general, dialogue that reacts to world events- jeremy says something different after steve
- story needs more jokes, more references- nani, you beat my best brother jeremy???!
- different volume envelopes
sound
- talk to characters to modify instrument- add kick, reverb?
- load own sounds using the bowl pianoputer as example
- random generation of wave?
- add noise to one of the synthesizers- "noisey" given to you by a noisy character
- vary the volume on drums
- different drums for different enemies, multiple drum samples
- which wave to start with
- chance to flip sign with noise
- variance in how much it changes it with noise
- less random noise? some sort of wave of noise
- add noise vs multiply by it
- save to midi, sheet music
- playback mode- have computer replay song perfectly after finishing a battle
battle
- Feedback on starting a note, not just ending it?
- Croc too wide
- change color of note while holding note
- battle code is ugly and convoluted with all the time/health variables
- melodicmode:
-sync up durations of melodic notes, ones in a line should be shorter
-better restp function, currently just a 1/9 chance of a rest
- repeatwithvariation more sophisticated- switch notes, offset by a beat. Different types of repeatwithvariation?
rules ideas
- add more score multipliers to notes, scoremultiply function after note has been decided
- triplet mode only for some enemies
- repeating with variation chance to redo all of the rest of the notes? epecially halfway through or power of 2?
- two simple melodies, then both at same time
- left hand repeats while right is a song
- repeating combinations- shift but change one section, ect
- chance while holding a note to start a new note (don't always just add the duration of the note to the current time
Knob ideas for the beatmap generator
- sway pitch to higher or lower for different enemies
- sway probabilities for repeating at different lengths, and the size of these repetitions
graphics
- frames around progress bars
- random drumming octopus, drum mode
- more life to the game- snow animations
- automatically adjusting resolution, resolution option in settings
Sophie:
-tent snow
-wardrobe open, "why do I have this?"
- better dancing animations (polar giraffe)
- some enemies outlined in black (snake)
megalovania
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