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First implement hash function: Board->int64 which should be fast and with low likelihood of collision.
Secondly make the algorithm make use of it. Note, it doesn't make sense to check tables at depth<3.
First implement hash function: Board->int64 which should be fast and with low likelihood of collision.
Secondly make the algorithm make use of it. Note, it doesn't make sense to check tables at depth<3.
See https://en.wikipedia.org/wiki/Transposition_table#Related_techniques
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