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Paddle.cs
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Paddle.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Paddle : MonoBehaviour
{
[SerializeField] float screenWidthInUnits = 16f;
[SerializeField] float minx = 1.33f;
[SerializeField] float maxx = 14.7f;
GameStatus gameStatus;
Ball ball;
private void Start()
{
gameStatus = FindObjectOfType<GameStatus>();
ball = FindObjectOfType<Ball>();
}
void Update()
{
Vector2 paddlePos = new Vector2(transform.position.x, transform.position.y);
paddlePos.x = Mathf.Clamp(GetXPos(), minx, maxx);
transform.position = paddlePos;
}
private float GetXPos()
{
if (gameStatus.AutoPlayEnabled())
{
return ball.transform.position.x;
}
else
{
return Input.mousePosition.x / Screen.width * screenWidthInUnits;
}
}
}