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graphicsGridworldDisplay.py
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graphicsGridworldDisplay.py
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# graphicsGridworldDisplay.py
# ---------------------------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
import util
from graphicsUtils import *
class GraphicsGridworldDisplay:
def __init__(self, gridworld, size=120, speed=1.0):
self.gridworld = gridworld
self.size = size
self.speed = speed
def start(self):
setup(self.gridworld, size=self.size)
def pause(self):
wait_for_keys()
def displayValues(self, agent, currentState = None, message = 'Agent Values'):
values = util.Counter()
policy = {}
states = self.gridworld.getStates()
for state in states:
values[state] = agent.getValue(state)
policy[state] = agent.getPolicy(state)
drawValues(self.gridworld, values, policy, currentState, message)
sleep(0.05 / self.speed)
def displayNullValues(self, currentState = None, message = ''):
values = util.Counter()
#policy = {}
states = self.gridworld.getStates()
for state in states:
values[state] = 0.0
#policy[state] = agent.getPolicy(state)
drawNullValues(self.gridworld, currentState,'')
# drawValues(self.gridworld, values, policy, currentState, message)
sleep(0.05 / self.speed)
def displayQValues(self, agent, currentState = None, message = 'Agent Q-Values'):
qValues = util.Counter()
states = self.gridworld.getStates()
for state in states:
for action in self.gridworld.getPossibleActions(state):
qValues[(state, action)] = agent.getQValue(state, action)
drawQValues(self.gridworld, qValues, currentState, message)
sleep(0.05 / self.speed)
BACKGROUND_COLOR = formatColor(0,0,0)
EDGE_COLOR = formatColor(1,1,1)
OBSTACLE_COLOR = formatColor(0.5,0.5,0.5)
TEXT_COLOR = formatColor(1,1,1)
MUTED_TEXT_COLOR = formatColor(0.7,0.7,0.7)
LOCATION_COLOR = formatColor(0,0,1)
WINDOW_SIZE = -1
GRID_SIZE = -1
GRID_HEIGHT = -1
MARGIN = -1
def setup(gridworld, title = "Gridworld Display", size = 120):
global GRID_SIZE, MARGIN, SCREEN_WIDTH, SCREEN_HEIGHT, GRID_HEIGHT
grid = gridworld.grid
WINDOW_SIZE = size
GRID_SIZE = size
GRID_HEIGHT = grid.height
MARGIN = GRID_SIZE * 0.75
screen_width = (grid.width - 1) * GRID_SIZE + MARGIN * 2
screen_height = (grid.height - 0.5) * GRID_SIZE + MARGIN * 2
begin_graphics(screen_width,
screen_height,
BACKGROUND_COLOR, title=title)
def drawNullValues(gridworld, currentState = None, message = ''):
grid = gridworld.grid
blank()
for x in range(grid.width):
for y in range(grid.height):
state = (x, y)
gridType = grid[x][y]
isExit = (str(gridType) != gridType)
isCurrent = (currentState == state)
if gridType == '#':
drawSquare(x, y, 0, 0, 0, None, None, True, False, isCurrent)
else:
drawNullSquare(gridworld.grid, x, y, False, isExit, isCurrent)
pos = to_screen(((grid.width - 1.0) / 2.0, - 0.8))
text( pos, TEXT_COLOR, message, "Courier", -32, "bold", "c")
def drawValues(gridworld, values, policy, currentState = None, message = 'State Values'):
grid = gridworld.grid
blank()
valueList = [values[state] for state in gridworld.getStates()] + [0.0]
minValue = min(valueList)
maxValue = max(valueList)
for x in range(grid.width):
for y in range(grid.height):
state = (x, y)
gridType = grid[x][y]
isExit = (str(gridType) != gridType)
isCurrent = (currentState == state)
if gridType == '#':
drawSquare(x, y, 0, 0, 0, None, None, True, False, isCurrent)
else:
value = values[state]
action = None
if policy != None and state in policy:
action = policy[state]
actions = gridworld.getPossibleActions(state)
if action not in actions and 'exit' in actions:
action = 'exit'
valString = '%.2f' % value
drawSquare(x, y, value, minValue, maxValue, valString, action, False, isExit, isCurrent)
pos = to_screen(((grid.width - 1.0) / 2.0, - 0.8))
text( pos, TEXT_COLOR, message, "Courier", -32, "bold", "c")
def drawQValues(gridworld, qValues, currentState = None, message = 'State-Action Q-Values'):
grid = gridworld.grid
blank()
stateCrossActions = [[(state, action) for action in gridworld.getPossibleActions(state)] for state in gridworld.getStates()]
qStates = reduce(lambda x,y: x+y, stateCrossActions, [])
qValueList = [qValues[(state, action)] for state, action in qStates] + [0.0]
minValue = min(qValueList)
maxValue = max(qValueList)
for x in range(grid.width):
for y in range(grid.height):
state = (x, y)
gridType = grid[x][y]
isExit = (str(gridType) != gridType)
isCurrent = (currentState == state)
actions = gridworld.getPossibleActions(state)
if actions == None or len(actions) == 0:
actions = [None]
bestQ = max([qValues[(state, action)] for action in actions])
bestActions = [action for action in actions if qValues[(state, action)] == bestQ]
q = util.Counter()
valStrings = {}
for action in actions:
v = qValues[(state, action)]
q[action] += v
valStrings[action] = '%.2f' % v
if gridType == '#':
drawSquare(x, y, 0, 0, 0, None, None, True, False, isCurrent)
elif isExit:
action = 'exit'
value = q[action]
valString = '%.2f' % value
drawSquare(x, y, value, minValue, maxValue, valString, action, False, isExit, isCurrent)
else:
drawSquareQ(x, y, q, minValue, maxValue, valStrings, actions, isCurrent)
pos = to_screen(((grid.width - 1.0) / 2.0, - 0.8))
text( pos, TEXT_COLOR, message, "Courier", -32, "bold", "c")
def blank():
clear_screen()
def drawNullSquare(grid,x, y, isObstacle, isTerminal, isCurrent):
square_color = getColor(0, -1, 1)
if isObstacle:
square_color = OBSTACLE_COLOR
(screen_x, screen_y) = to_screen((x, y))
square( (screen_x, screen_y),
0.5* GRID_SIZE,
color = square_color,
filled = 1,
width = 1)
square( (screen_x, screen_y),
0.5* GRID_SIZE,
color = EDGE_COLOR,
filled = 0,
width = 3)
if isTerminal and not isObstacle:
square( (screen_x, screen_y),
0.4* GRID_SIZE,
color = EDGE_COLOR,
filled = 0,
width = 2)
text( (screen_x, screen_y),
TEXT_COLOR,
str(grid[x][y]),
"Courier", -24, "bold", "c")
text_color = TEXT_COLOR
if not isObstacle and isCurrent:
circle( (screen_x, screen_y), 0.1*GRID_SIZE, LOCATION_COLOR, fillColor=LOCATION_COLOR )
# if not isObstacle:
# text( (screen_x, screen_y), text_color, valStr, "Courier", 24, "bold", "c")
def drawSquare(x, y, val, min, max, valStr, action, isObstacle, isTerminal, isCurrent):
square_color = getColor(val, min, max)
if isObstacle:
square_color = OBSTACLE_COLOR
(screen_x, screen_y) = to_screen((x, y))
square( (screen_x, screen_y),
0.5* GRID_SIZE,
color = square_color,
filled = 1,
width = 1)
square( (screen_x, screen_y),
0.5* GRID_SIZE,
color = EDGE_COLOR,
filled = 0,
width = 3)
if isTerminal and not isObstacle:
square( (screen_x, screen_y),
0.4* GRID_SIZE,
color = EDGE_COLOR,
filled = 0,
width = 2)
if action == 'north':
polygon( [(screen_x, screen_y - 0.45*GRID_SIZE), (screen_x+0.05*GRID_SIZE, screen_y-0.40*GRID_SIZE), (screen_x-0.05*GRID_SIZE, screen_y-0.40*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
if action == 'south':
polygon( [(screen_x, screen_y + 0.45*GRID_SIZE), (screen_x+0.05*GRID_SIZE, screen_y+0.40*GRID_SIZE), (screen_x-0.05*GRID_SIZE, screen_y+0.40*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
if action == 'west':
polygon( [(screen_x-0.45*GRID_SIZE, screen_y), (screen_x-0.4*GRID_SIZE, screen_y+0.05*GRID_SIZE), (screen_x-0.4*GRID_SIZE, screen_y-0.05*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
if action == 'east':
polygon( [(screen_x+0.45*GRID_SIZE, screen_y), (screen_x+0.4*GRID_SIZE, screen_y+0.05*GRID_SIZE), (screen_x+0.4*GRID_SIZE, screen_y-0.05*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
text_color = TEXT_COLOR
if not isObstacle and isCurrent:
circle( (screen_x, screen_y), 0.1*GRID_SIZE, outlineColor=LOCATION_COLOR, fillColor=LOCATION_COLOR )
if not isObstacle:
text( (screen_x, screen_y), text_color, valStr, "Courier", -30, "bold", "c")
def drawSquareQ(x, y, qVals, minVal, maxVal, valStrs, bestActions, isCurrent):
(screen_x, screen_y) = to_screen((x, y))
center = (screen_x, screen_y)
nw = (screen_x-0.5*GRID_SIZE, screen_y-0.5*GRID_SIZE)
ne = (screen_x+0.5*GRID_SIZE, screen_y-0.5*GRID_SIZE)
se = (screen_x+0.5*GRID_SIZE, screen_y+0.5*GRID_SIZE)
sw = (screen_x-0.5*GRID_SIZE, screen_y+0.5*GRID_SIZE)
n = (screen_x, screen_y-0.5*GRID_SIZE+5)
s = (screen_x, screen_y+0.5*GRID_SIZE-5)
w = (screen_x-0.5*GRID_SIZE+5, screen_y)
e = (screen_x+0.5*GRID_SIZE-5, screen_y)
actions = qVals.keys()
for action in actions:
wedge_color = getColor(qVals[action], minVal, maxVal)
if action == 'north':
polygon( (center, nw, ne), wedge_color, filled = 1, smoothed = False)
#text(n, text_color, valStr, "Courier", 8, "bold", "n")
if action == 'south':
polygon( (center, sw, se), wedge_color, filled = 1, smoothed = False)
#text(s, text_color, valStr, "Courier", 8, "bold", "s")
if action == 'east':
polygon( (center, ne, se), wedge_color, filled = 1, smoothed = False)
#text(e, text_color, valStr, "Courier", 8, "bold", "e")
if action == 'west':
polygon( (center, nw, sw), wedge_color, filled = 1, smoothed = False)
#text(w, text_color, valStr, "Courier", 8, "bold", "w")
square( (screen_x, screen_y),
0.5* GRID_SIZE,
color = EDGE_COLOR,
filled = 0,
width = 3)
line(ne, sw, color = EDGE_COLOR)
line(nw, se, color = EDGE_COLOR)
if isCurrent:
circle( (screen_x, screen_y), 0.1*GRID_SIZE, LOCATION_COLOR, fillColor=LOCATION_COLOR )
for action in actions:
text_color = TEXT_COLOR
if qVals[action] < max(qVals.values()): text_color = MUTED_TEXT_COLOR
valStr = ""
if action in valStrs:
valStr = valStrs[action]
h = -20
if action == 'north':
#polygon( (center, nw, ne), wedge_color, filled = 1, smooth = 0)
text(n, text_color, valStr, "Courier", h, "bold", "n")
if action == 'south':
#polygon( (center, sw, se), wedge_color, filled = 1, smooth = 0)
text(s, text_color, valStr, "Courier", h, "bold", "s")
if action == 'east':
#polygon( (center, ne, se), wedge_color, filled = 1, smooth = 0)
text(e, text_color, valStr, "Courier", h, "bold", "e")
if action == 'west':
#polygon( (center, nw, sw), wedge_color, filled = 1, smooth = 0)
text(w, text_color, valStr, "Courier", h, "bold", "w")
def getColor(val, minVal, max):
r, g = 0.0, 0.0
if val < 0 and minVal < 0:
r = val * 0.65 / minVal
if val > 0 and max > 0:
g = val * 0.65 / max
return formatColor(r,g,0.0)
def square(pos, size, color, filled, width):
x, y = pos
dx, dy = size, size
return polygon([(x - dx, y - dy), (x - dx, y + dy), (x + dx, y + dy), (x + dx, y - dy)], outlineColor=color, fillColor=color, filled=filled, width=width, smoothed=False)
def to_screen(point):
( gamex, gamey ) = point
x = gamex*GRID_SIZE + MARGIN
y = (GRID_HEIGHT - gamey - 1)*GRID_SIZE + MARGIN
return ( x, y )
def to_grid(point):
(x, y) = point
x = int ((y - MARGIN + GRID_SIZE * 0.5) / GRID_SIZE)
y = int ((x - MARGIN + GRID_SIZE * 0.5) / GRID_SIZE)
print point, "-->", (x, y)
return (x, y)