Releases: on3iro/aeons-end-randomizer
v3.5.1
v3.5.0
Changelog
- Added Aeons End Wave 5 content (eng)
- Added ability to lock supply tiles in supply randomizer
- Fixed issue that made it impossible to import expedition configs with supply sets that had 'ANY' type cards
- Fixed issue that made it impossible to import expedition configs that included supply setups the user did not have themselves
Note: Due to a bug, newly added content may not be selected yet (the expansion itself shouldn't be, but the content inside should). Therefore all cards, nemeses, mages of Outcasts, Southern Village and Return to Gravehold as well as all new Promos have to be manually selected once.
v3.4.0
Changelog
- Added wave 1 german content (thanks to german translator Frosted Games for providing the content)
v3.3.0
v3.2.1
Changelog
- Added New Age expedition to repository (not part of the app, but can be imported/copied into it)
- Fixed bug, that caused custom upgraded basic nemesis cards in expeditions to overwrite upgraded basic nemesis cards, which where added to the barracks before #351
Internal
- Switch from
master
branch tomain
branch #349
v3.2.0
v3.1.1
v3.1.0
v3.0.0
Changelog 🎉
Here it finally is. Months of work and a complete internal overhaul of the expedition system.
On the surface it might look like not that much has changed, but believe me when I tell you, that this version definitely deserves the 3 in front of it 😄
About 130 commits and 550 changed files tells a lot :)
So what exactly changed you asked? Here we go:
Highlights
Expedition configuration language
We added a completely new expedition configuration language. This language allows you to build "choose your own adventure"-style expeditions, including narrative sections, treasure sections, multiple path branching, custom loss and win rewards and much more.
This language should not only be powerful enough to implement existing story expeditions like "The New Age", but also to build tons of cool stuff. We are very excited to see what the community comes up with.
Currently you have to write these configurations in plain text and validate them with the import function inside the expeditions section of the randomizer. To make the process a little easier we added lots of documentation as well as an example configuration here https://on3iro.github.io/aeons-end-randomizer/#/CustomExpeditions/README.
We are currently debating if we might also build a GUI-editor to make the process even easier.
Furthermore we are thinking about building a little platform to share and rate expeditions. Let us know if you would be interested in something like this :)
Seed split
Supply seeds and nemesis seeds are now handled separately from each other. That way a shared expedition with a different seed will still produce the same nemeses and upgraded basic nemesis cards.
Features
- Added expedition configuration language
- Split nemesis and supply seeds
- Added automatic migrations from older expeditions to the new format
- Added turn counter inside the turnorder deck
Fixes
- Fixed issue that caused initial mages rolled in expeditions to be not as random as we would've liked
- Fixed migration error that could cause temporary crashes
- Fixed issue that prevented expedition configs from being copied to the clipboard
- Fixed visibility of blueprints inside supply randomizer
Other
- Added tons and tons of e2e and unit tests
- Added expedition configuration docs
- Refactored a lot of internal code
- Extracted types and data into their own respective packages
v3.0.0-beta.2
Changelog
- fix broken json-schema
Current beta branch
https://5e90772a9dcf91189f5e71e4--aer.netlify.com/expeditions