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I have a desktop WPF project with a self-made rendering control which uses OpenGL ES + ANGLE. Is it possible to use GLWpfControl with OpenGL ES + ANGLE?
The text was updated successfully, but these errors were encountered:
I'm not sure if it would be possible to set this up. The question becomes if ANGLE and OpenGL ES supports the NV_DX_interop extension, it it supports that extension it should be possible to get this to work.
There is nothing built in for creating an OpenGL ES context using ANGLE though.
I have a desktop WPF project with a self-made rendering control which uses OpenGL ES + ANGLE. Is it possible to use
GLWpfControl
with OpenGL ES + ANGLE?The text was updated successfully, but these errors were encountered: