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Catalogues

This section contains reference catalogues of different game assets. Primarily it’s entity types, but in the future this section may be extended to include audiotracks, sound samples, animations, state numbers, and so on.

Entity Types

There are some guidelines to entity table:

  • Pick-up items will be marked in blue.

  • Nullmeshes (service entities with no render and collision) will be marked in red.

  • Helper entities never placed in map (e.g. additional Lara animations) will be marked in green.

  • Unused entities (with no code attached to them) will be marked in purple.

  • Sprite entities will be marked as bold.

  • Menu items will be marked as italic.

Note
In all games, Lara is always an entity with ID #0.

Tomb Raider 1

ID Entity Name Notes

0

Lara

Including Lara skin

1

Lara pistols animation

Animations used for pistol shooting

2

Lara shotgun animation

As above, for shotgun

3

Lara magnums animation

As above, for magnums

4

Lara uzis animation

As above, for uzis

5

Lara misc

Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)

6

Doppelganger

Mirrors Lara behaviour

7

Wolf

8

Bear

9

Bat

10

Crocodile (on land)

11

Crocodile (in water)

12

Lion (male)

13

Lion (female)

14

Panther

15

Gorilla

16

Rat (on land)

17

Rat (in water)

18

T-Rex

19

Raptor

20

Mutant

Flying Atlantean mutant

21

Mutant spawn point 1

Requires model ID #20 present. Spawns same ID, but with on-land and shooting behaviour.

22

Mutant spawn point 2

As above, but without shooting behaviour.

23

Centaur mutant

24

Mummy

25

DinoWarrior

Leftover from beta versions, unused in final game

26

Fish

Leftover from beta versions, unused in final game

27

Larson

Full name: Larson Conway

28

Pierre

Full name: Pierre Dupont

29

Skateboard

Linked to entity ID# 30 at runtime

30

Skateboard Kid

Full name: Jerome Johnson

31

The Cowboy

32

Kold

Full name: Kin Kade, previously known as Mr. T

33

Winged Natla

34

Torso Boss

35

Falling block

Hard collision above floor level, trigger should be in sector to activate

36

Swinging blade

37

Teeth spikes

38

Rolling ball

39

Dart

Projectile, dynamically generated by entity ID #40

40

Dart emitter

41

Lifting door

Acts in reverse with activation mask set on start-up

42

Slamming doors

43

Sword of Damocles

44

Thor’s hammer’s handle

45

Thor’s hammer’s block

Linked to handle at runtime

46

Thor’s lightning ball

Only first mesh is rendered, others are nullmesh pointers for lighting strikes

47

Barricade

Used to block final door in LEVEL4.PHD

48

Pushable block 1

Adds value of (4 x 256 = 1024) to floordata height below

49

Pushable block 2

As above

50

Pushable block 3

As above

51

Pushable block 4

As above

52

Moving block

Adds value of (8 x 256 = 2048) to floordata height below

53

Falling ceiling

54

Sword of Damocles

Duplicate of entity ID #43

55

Wall switch

56

Underwater switch

57

Door 1

When closed, puts WALL (0x81) property to sector(s) behind, recursively including sector in neighbour room, if collisional portal is present

58

Door 2

As above

59

Door 3

As above

60

Door 4

As above

61

Door 5

As above

62

Door 6

As above

63

Door 7

As above

64

Door 8

As above

65

Trapdoor 1

When closed, blocks portal below, if exists

66

Trapdoor 2

As above

68

Bridge (flat)

Trigger should be in sector to be standable

69

Bridge tilt 1

Trigger should be in sector to be standable

70

Bridge tilt 2

Trigger should be in sector to be standable

71

Passport (opening)

72

Compass

73

Lara’s Home photo

74

Animating 1

Used as cogs in LEVEL3A.PHD

75

Animating 2

As above

76

Animating 3

As above

77

Cutscene actor 1

78

Cutscene actor 2

79

Cutscene actor 3

80

Cutscene actor 4

81

Passport (closed)

82

Map

Present only in beta versions

83

Savegame crystal

Unused in PC versions

84

Pistols

85

Shotgun

86

Magnums

87

Uzis

88

Pistol ammo

No actual effect on inventory

89

Shotgun ammo

90

Magnum ammo

91

Uzi ammo

92

Explosive

Present only in beta versions

93

Small medipack

Restores 1/2 of Lara HP

94

Large medipack

Restores Lara HP to maximum

95

Sunglasses

96

Cassette player

97

Direction keys

98

Flashlight

99

Pistols

100

Shotgun

101

Magnums

102

Uzis

103

Pistol ammo

104

Shotgun ammo

105

Magnum ammo

106

Uzi ammo

107

Explosive

Present only in beta versions

108

Small medipack

109

Large medipack

110

Puzzle 1

111

Puzzle 2

112

Puzzle 3

113

Puzzle 4

114

Puzzle 1

115

Puzzle 2

116

Puzzle 3

117

Puzzle 4

118

Puzzle hole 1

Swaps to entity ID #122 when entity ID #114 is used

119

Puzzle hole 2

Swaps to entity ID #123 when entity ID #115 is used

120

Puzzle hole 3

Swaps to entity ID #124 when entity ID #116 is used

121

Puzzle hole 4

Swaps to entity ID #125 when entity ID #117 is used

122

Puzzle done 1

123

Puzzle done 2

124

Puzzle done 3

125

Puzzle done 4

126

Lead bar

Used against entity ID #128 to transform into entity ID #110

127

Lead bar

128

Midas gold touch

When Lara is standing in same sector, turns her to gold. When entity ID #127 applied in radius of ~1/2 sector, perform transformation to entity ID #114

129

Key 1

130

Key 2

131

Key 3

132

Key 4

133

Key 1

134

Key 2

135

Key 3

136

Key 4

137

Keyhole 1

Used with entity ID #129

138

Keyhole 2

Used with entity ID #130

139

Keyhole 3

Used with entity ID #131

140

Keyhole 4

Used with entity ID #132

143

Scion piece

Special way (next to, not below) and animation for pick-up

145

Scion (shootable)

Used in LEVEL10C.PHD

146

Scion

Used in LEVEL10B.PHD

147

Scion holder

150

Scion piece

151

Explosion

153

Water ripples

Emitted by entity ID #170 and Lara going underwater

155

Bubbles

Emitted by Lara underwater

158

Blood

160

Smoke

161

Centaur statue

162

Natla’s Mines shack

Produces no actual collision, which is done via flipmaps

163

Mutant egg (small)

Spawns different mutant types, according to own’s initial activation mask

164

Ricochet

165

Sparkles

Used for Midas golden effect

166

Gunflare

Rendered when shooting

169

Camera target

170

Waterfall mist

Generates water ripples below

172

Mutant bullet

Projectile, dynamically generated by mutant

173

Mutant grenade

As above

176

Lava particles

177

Lava particle emitter

Produces sound and bouncing sprite bubbles

178

Flame

179

Flame emitter

Generates flame sprite sequence, sets Lara on fire in radius of ~1/2 sector

180

Flowing Atlantean lava

When activated, moves until stopped by wall or slope

181

Mutant egg (big)

For Torso Boss

182

Motorboat

Produces no actual collision, which is done via flipmaps

183

Earthquake

Shakes camera and plays several rumble sound FXs

189

Lara’s ponytail

Never finished and never used in game, present in LEVEL3A.PHD

190

Font graphics

191

Plant 1

192

Plant 2

193

Plant 3

194

Plant 4

195

Plant 5

200

Bag 1

204

Bag 2

212

Rock 1

213

Rock 2

214

Rock 3

215

Bag 3

216

Debris 1

217

Debris 2

231

Debris 3

233

Inca mummy

236

Debris 4

237

Debris 5

238

Debris 6

239

Debris 7

Tomb Raider 2

ID Entity Name Notes

0

Lara

Including Lara skin

1

Lara pistols animation

Same action as in TR1

2

Lara’s ponytail

Hardcoded to attach to Lara’s head

3

Lara shotgun animation

Same action as in TR1

4

Lara automags animation

As above, for automags

5

Lara uzis animation

As above, for uzis

6

Lara M16 animation

As above, for M16

7

Lara grenade gun animation

As above, for grenade gun

8

Lara harpoon gun animation

As above, for harpoon gun

9

Lara flare animation

As above, for flare

10

Lara snowmobile animation

Used with snowmobile vehicles

11

Lara boat animation

Used with boat vehicles

12

Lara misc animations

Various additional anims used across the game (Talion gong anim, custom die anims)

13

Red snowmobile

Vehicle; goes faster than black one, but can’t shoot

14

Boat

Vehicle

15

Doberman

16

Masked goon 1

17

Masked goon 2

Borrows animations from entity ID #16

18

Masked goon 3

As above

19

Knifethrower

20

Shotgun goon

21

Rat

22

Dragon (front)

23

Dragon (back)

Attaches to entity ID #22 at runtime

24

Gondola

Shatterable by boat vehicle

25

Shark

26

Yellow moray eel

27

Black moray eel

28

Barracuda

29

Scuba diver

30

Gunman 1

31

Gunman 2

32

Stick-wielding goon 1

33

Stick-wielding goon 2

Can’t climb

34

Flamethrower goon

36

Spider

37

Giant spider

38

Crow

39

Tiger / Snow leopard

40

Marco Bartoli

Not real NPC, laying still in Dragon’s Lair

41

Xian Guard w/spear

42

Xian Guard w/spear statue

Transforms to entity #41 on activation

43

Xian Guard w/sword

44

Xian Guard w/sword statue

Transforms to entity #43 on activation

45

Yeti

46

Bird monster (guards Talion)

47

Eagle

48

Mercenary 1

49

Mercenary 2

Black ski mask, gray jacket

50

Mercenary 3

Black ski mask, brown jacket

51

Black snowmobile

Vehicle; goes slower than red one, but can shoot

52

Mercenary snowmobile driver

53

Monk with long stick

54

Monk with knife-end stick

55

Falling block

57

Loose boards

Same action as entity ID #55

58

Swinging sandbag / Spiky ball

59

Teeth spikes / Glass shards

60

Rolling ball

61

Disc

Acts same way as dart in TR1

62

Discgun

Acts same way as dart emitter in TR1

63

Drawbridge

64

Slamming door

65

Elevator

Trigger should be in sector to be standable

66

Minisub

67

Pushable block 1

Same action as in TR1

68

Pushable block 2

As above

69

Pushable block 3

As above

70

Pushable block 4

As above

71

Lava bowl

72

Breakable window 1

Must be shot to break

73

Breakable window 2

Must be jumped through to break

76

Airplane propeller

77

Power saw

78

Overhead pulley hook

79

Falling ceiling / Sandbag

80

Rolling spindle

81

Wall-mounted knife blade

82

Statue with knife blade

83

Multiple boulders / snowballs

84

Detachable icicles

85

Spiky wall

86

Bounce pad

Bounces Lara up

87

Spiky ceiling

88

Tibetan bell

Activates when shot

91

Snowmobile belt

Two meshes are swapped at runtime according to current snowmobile state

92

Wheel knob

93

Small wall switch

94

Underwater propeller

95

Air fan

96

Swinging box / spiky ball

97

Cutscene actor 1

98

Cutscene actor 2

99

Cutscene actor 3

100

UI frame

Used to create UI elements

101

Rolling storage drums

102

Zipline handle

When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering

103

Push-button switch

104

Wall switch

105

Underwater switch

106

Door 1

Same action as in TR1

107

Door 2

As above

108

Door 3

As above

109

Door 4

As above

110

Door 5

As above

111

Lifting door 1

Same action as in TR1

112

Lifting door 2

As above

113

Lifting door 3

As above

114

Trapdoor 1

Same action as in TR1

115

Trapdoor 2

As above

116

Trapdoor 3

As above

117

Bridge flat

Same action as in TR1

118

Bridge tilt 1

Same action as in TR1

119

Bridge tilt 2

Same action as in TR1

120

Secret 1

Jade dragon

121

Secret 2

Silver dragon

122

Lara’s home photo

123

Cutscene actor 4

124

Cutscene actor 5

125

Cutscene actor 6

126

Cutscene actor 7

127

Cutscene actor 8

128

Cutscene actor 9

129

Cutscene actor 10

130

Cutscene actor 11

133

Secret 3

Gold dragon

134

Map

135

Pistols

136

Shotgun

137

Automags

138

Uzi

139

Harpoon gun

140

M16

141

Grenade gun

142

Pistol ammo

No actual effect on inventory

143

Shotgun ammo

144

Auto-pistol ammo

145

Uzi ammo

146

Harpoon gun ammo

147

M16 ammo

148

Grenadegun ammo

149

Small medipack

150

Large medipack

151

Flares

152

Flare

Spawns when Lara throws flare away, re-pickupable

153

Sunglasses

154

CD player

155

Direction keys

157

Pistols

158

Shotgun

159

Automags

160

Uzi

161

Harpoon gun

162

M16

163

Grenade gun

164

Pistol ammo

165

Shotgun ammo

166

Automag ammo

167

Uzi ammo

168

Harpoon gun ammo

169

M16 ammo

170

Grenadegun ammo

171

Small medipack

172

Large medipack

173

Flares

174

Puzzle 1

175

Puzzle 2

176

Puzzle 3

177

Puzzle 4

178

Puzzle 1

179

Puzzle 2

180

Puzzle 3

181

Puzzle 4

182

Puzzle hole 1

Swaps to entity ID #186 when entity ID #178 is used

183

Puzzle hole 2

Swaps to entity ID #187 when entity ID #179 is used

184

Puzzle hole 3

Swaps to entity ID #188 when entity ID #180 is used

185

Puzzle hole 4

Swaps to entity ID #189 when entity ID #181 is used

186

Puzzle done 1

187

Puzzle done 2

188

Puzzle done 3

189

Puzzle done 4

190

Secret 1

191

Secret 2

192

Secret 3

193

Key 1

194

Key 2

195

Key 3

196

Key 4

197

Key 1

198

Key 2

199

Key 3

200

Key 4

201

Keyhole 1

Used with entity ID #193

202

Keyhole 2

Used with entity ID #194

203

Keyhole 3

Used with entity ID #195

204

Keyhole 4

Used with entity ID #196

205

Quest item 1

206

Quest item 2

Talion

207

Quest item 1

208

Quest item 2

209

Dragon explosion effect 1

210

Dragon explosion effect 2

211

Dragon explosion effect 3

212

Alarm

Plays looped sound ID #332

213

Dripping water

Randomly plays sound ID #329

214

T-Rex

215

Singing birds

Randomly plays sound ID #316

216

Bartoli’s Hideout clock

217

Placeholder

Purpose unknown

218

Dragon bones (front)

Transformed from entity ID #22 when dragon dies

219

Dragon bones (back)

Transformed from entity ID #23 when dragon dies

220

Extra fire

Used in Ice Palace

222

Aquatic Mine (Venice)

223

Menu background

224

Gray disk

Purpose unknown

225

Gong stick

Contains animation for gong stick itself, Lara anim is placed in ID #12

226

Gong

Acts same way as ID #202, i.e. entity ID #194 can be used

227

Detonator box

228

Helicopter (Diving Area)

Flies upwards and away

229

Explosion

Same action as in TR1

230

Water ripples

As above

231

Bubbles

As above

233

Blood

As above

235

Flare sparkles

Used on activated flare, animation is done via randomized rotation

236

Glow

Overlay for M16 gunflare mesh

238

Ricochet

Same action as in TR1

240

Gunflare

Same action as in TR1, except M16

241

M16 gunflare

Used when shooting M16 only

243

Camera target

Same action as in TR1

244

Waterfall mist

As above

245

Harpoon

247

Placeholder

Purpose unknown

248

Grenade (single)

Projectile, generated when shooting grenadegun

249

Harpoon (flying)

Projectile, generated when shooting harpoon gun

250

Lava particles

Same action as in TR1

251

Lava / air particle emitter

As above

252

Flame

As above

253

Flame emitter

As above

254

Skybox

Rendered when any room with outside flag set is visible

255

Font graphics

256

Monk

257

Door bell

Plays sound ID #334 once

258

Alarm bell

Plays looped sound ID #335

259

Helicopter

Travels around 30 sectors, then deactivates itself

260

Winston

262

Lara cutscene placement

Used in last level to engage shower cutscene

263

Shotgun animation

Used in end game cutscene (shower)

264

Dragon explosion emitter

Activates when Lara at a close range, produces animation sequence using entity models ID #209-211, then spawns entity ID #22 at the end

Tomb Raider 3

ID Entity Name Notes

0

Lara

Animations only, skin is now placed in ID #315

1

Lara pistol animation

Same action as in TR2

2

Lara’s ponytail

As above

3

Lara shotgun animation

As above

4

Lara Desert Eagle animation

One-handed gun animation

5

Lara Uzi animation

Same action as in TR2

6

Lara MP5 animation

As above

7

Lara rocket launcher animation

8

Lara grenade gun animation

Same action as in TR2

9

Lara harpoon gun animation

As above

10

Lara flare animation

As above

11

Lara UPV animation

Animations for UPV vehicle

12

UPV

Vehicle

14

Kayak

As above

15

Inflatable boat

As above

16

Quadbike

As above

17

Mine cart

As above

18

Big gun

Mannable gun (Lara can operate it)

19

Hydro propeller (?)

20

Tribesman with spiked axe

21

Tribesman with poison-dart gun

22

Dog

23

Rat

24

Kill All Triggers

Deactivates all triggered entities, sometimes buggy

25

Killer whale

26

Scuba diver

27

Crow

28

Tiger

29

Vulture

30

Assault-course target

31

Crawler mutant in closet

32

Crocodile (in water)

34

Compsognathus

35

Lizard man

36

Puna

37

Mercenary

38

Raptor hung by rope

Used as fish bait in Crash Site (CRASH.TR2)

39

RX-Tech guy in red jacket

40

RX-Tech guy with gun

Dressed like flamethrower guy (ID #50)

41

Dog (Antarctica)

42

Crawler mutant

44

Tinnos wasp

45

Tinnos monster

46

Brute mutant (with claw)

47

Tinnos wasp respawn point

When activated, constantly generates specific number of wasps

48

Raptor respawn point

Hardcoded to respawn number of raptors previously unkilled in level

49

Willard spider

50

RX-Tech flamethrower guy

51

London mercenary

53

Punk

"Damned" stick-wielding goon

56

London guard

57

Sophia Lee

58

Cleaner robot

Also called "Thames Wharf machine"

60

MP with stick

61

MP with gun

62

Prisoner

63

MP with sighted gun and night sight

64

Gun turret

65

Dam guard

66

Tripwire

67

Electrified wire

68

Killer tripwire

69

Cobra / Rattlesnake

70

Shiva

71

Monkey

73

Tony Firehands

74

AI Guard

75

AI Ambush

76

AI Patrol 1

77

AI Modify

78

AI Follow

79

AI Patrol 2

80

AI Path

Used by Willard spider boss to circle around meteorite cavern

81

AI Check

Used by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s in

82

Unknown

83

Falling block

86

Swinging thing

87

Teeth spikes / Barbed wire

88

Rolling ball / Barrel

89

Giant boulder

Appears in Temple of Puna

90

Disc

Mesh is a leftover from TR2 discgun, engine uses wireframe darts instead

91

Dart shooter

94

Skeleton trap / Slamming door

97

Pushable block 1

98

Pushable block 2

101

Destroyable boarded-up window

102

Destroyable boarded-up window / wall

106

Area 51 swinger

107

Falling ceiling

108

Rolling spindle

110

Subway train

111

Wall knife blade / Knife disk

113

Detachable stalactites

114

Spiky wall

Same action as in TR2

116

Spiky vertical wall / Tunnel borer

117

Valve wheel / Pulley

118

Small wall switch

119

Damaging animating 1

Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision

120

Damaging animating 2

Fan, causes damage on collision

121

Damaging animating 3

Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision

122

Shiva statue

Original petrified state, never activates

123

Monkey medipack meshswap

Monkey head gets replaced by this when it picks up medipack

124

Monkey key meshswap

Monkey head gets replaced by this when it picks up key

125

UI frame

Used to create UI elements

127

Zipline handle

Same action as in TR2

128

Push-button switch

129

Wall switch

130

Underwater switch

131

Door 1

132

Door 2

133

Door 3

134

Door 4

135

Door 5

136

Door 6

137

Door 7

138

Door 8

139

Trapdoor 1

140

Trapdoor 2

141

Trapdoor 3

142

Bridge flat

143

Bridge tilt 1

144

Bridge tilt 2

145

Passport (opening up)

146

Stopwatch

147

Lara’s Home photo

148

Cutscene actor 1

149

Cutscene actor 2

150

Cutscene actor 3

151

Cutscene actor 4

152

Cutscene actor 5

153

Cutscene actor 6

154

Cutscene actor 7

155

Cutscene actor 8

156

Cutscene actor 9

158

Passport (closed)

159

Map

160

Pistols

161

Shotgun

162

Desert Eagle

163

Uzis

164

Harpoon gun

165

MP5

166

Rocket launcher

167

Grenade launcher

168

Pistol ammo

169

Shotgun ammo

170

Desert Eagle ammo

171

Uzi ammo

172

Harpoons

173

MP5 ammo

174

Rockets

175

Grenades

176

Small medipack

177

Large medipack

178

Flares

179

Flare

Spawns when Lara throws flare away, re-pickupable

180

Savegame crystal

181

Sunglasses

182

Portable CD Player

183

Direction keys

184

Globe

For indicating destinations in "Select level" dialog

185

Pistols

186

Shotgun

187

Desert Eagle

188

Uzis

189

Harpoon gun

190

MP5

191

Rocket launcher

192

Grenade gun

193

Pistol ammo

194

Shotgun ammo

195

Desert Eagle ammo

196

Uzi ammo

197

Harpoons

198

MP5 ammo

199

Rockets

200

Grenades

201

Small medipack

202

Large medipack

203

Flares

204

Savegame crystal

205

Puzzle 1

206

Puzzle 2

207

Puzzle 3

208

Puzzle 4

209

Puzzle 1

210

Puzzle 2

211

Puzzle 3

212

Puzzle 4

213

Slot 1 empty

Swaps to entity ID #217 when entity ID #209 is used

214

Slot 2 empty

Swaps to entity ID #218 when entity ID #210 is used

215

Slot 3 empty

Swaps to entity ID #219 when entity ID #211 is used

216

Slot 4 empty

Swaps to entity ID #220 when entity ID #212 is used

217

Slot 1 full

218

Slot 2 full

219

Slot 3 full

220

Slot 4 full

224

Key 1

225

Key 2

226

Key 3

227

Key 4

228

Key 1

229

Key 2

230

Key 3

231

Key 4

232

Keyhole 1

Used with entity ID #224

233

Keyhole 2

Used with entity ID #225

234

Keyhole 3

Used with entity ID #226

235

Keyhole 4

Used with entity ID #227

236

Quest item 1

237

Quest item 2

No effect on actual inventory

238

Quest item 1

239

Quest item 2

No effect on actual inventory

240

Infada stone

241

Element 115

242

Eye of Isis

243

Ora dagger

244

Infada stone

245

Element 115

246

Eye of Isis

247

Ora dagger

272

Keys (sprite)

273

Keys (sprite)

276

Infada stone

277

Element 115

278

Eye of Isis

279

Ora dagger

282

Fire-breathing dragon statue

285

Unknown visible 285

287

Tyrannosaur

288

Raptor

291

Laser sweeper

292

Electrified Field

294

Shadow sprite

Applied as a blob shadow with subtractive blending

295

Detonator switch box

296

Misc sprites

Sprites for different purposes merged into single object

297

Bubble

299

Glow

300

Gunflare

301

Gunflare (MP5)

304

Look At item

305

Waterfall mist

306

Harpoon (single)

309

Rocket (single)

310

Harpoon (single)

311

Grenade (single)

312

Big missile

313

Smoke

314

Movable Boom

315

Lara skin

316

Glow 2

317

Unknown visible 317

318

Alarm light

319

Light

321

Light 2

322

Pulsating Light

324

Red Light

325

Green Light

326

Blue Light

327

Light 3

328

Light 4

330

Fire

331

Alternate Fire

332

Alternate Fire 2

333

Fire 2

334

Smoke 2

335

Smoke 3

336

Smoke 4

337

Greenish Smoke

338

Pirahnas

339

Fish

347

Bat swarm

349

Animating 1

350

Animating 2

351

Animating 3

352

Animating 4

353

Animating 5

354

Animating 6

355

Skybox

356

Font graphics

357

Doorbell

Produces no actual sound

358

Unknown id 358

360

Winston

361

Winston in camo suit

Deactivates entity ID #360 when triggered

362

Timer font graphics

Used in Assault Course and racetrack

365

Earthquake

366

Yellow shell casing

Spawned when firing pistols, uzis, MP5 or Desert Eagle

367

Red shell casing

Spawned when firing shotgun

370

Tinnos light shaft

373

Electrical switch box