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Hey @jimsakiko, |
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You can remote access builder machines through SSH/VNC and after making the configuration changes, you can commit the changes using git and push them to your account: https://docs.codemagic.io/troubleshooting/accessing-builder-machine-via-ssh/ |
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If you are looking for help, please confirm the following...
Which mobile framework are you using?
Flutter (Dart)
Steps to reproduce
Using awesome_notifications Flutter package. My Android app built locally works properly, with local notifications as expected.
I built the awesome_notifications_sample app which has reduced the issue to a documented fix if using a Xcode build on a physical machine (which I don't have). According to the a_n FAQ at https://pub.dev/packages/awesome_notifications#common-known-issues , a couple of config adjustments are required, viz:
Issue: Using bridging headers with module interfaces is unsupported
Fix: You need to set build settings options below in your Runner target:
.. and in your Notification Extension target:
I have seen various screenshots where (at least) the "Build Settings" can be tweaked if using Xcode locally, but cannot see how to effect these config selections with the standard CodeMagic workflow.
Expected results
Clean compile and iOS build.
I have already deployed a different app through CM all the way through to Test Flight.
Actual results
Automatically signing iOS for device deployment using specified development team in Xcode project: 642QLF9TS6
Running pod install... 2,334ms
Running Xcode build...
Xcode archive done. 35.9s
Failed to build iOS app
Swift Compiler Error (Xcode): Using bridging headers with module interfaces is unsupported
Encountered error while archiving for device.
Build id (optional)
66d868adda41cf3702b2768c
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