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Sadly this is a problem with the current implementation but it will be fixed in #972 |
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Hey, I've got this cute little character (named Chouchou, say hello !). It is only composed of Paths.
I'm trying to animate it, by changing the data property of each Path. But then Chouchou becomes the evil :
I guess, I should use BezierCurves or Splines to keep it smooth during the animation. But this means a lot of work to convert simple paths datas (extractable from the svg file) to knots' position and start/endHandle properties. Am I missing a way to do it more straightforward ?
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