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Hello, What I have is Blender 3.4.1, downloaded straight off the Official website. my Steam Deck is running stock SteamOS 3.4.4 (latest stable) with some tweaks to
Here is some relevant information that might help: Output of inxi -G:
I tried Please let me know if you require some more information and how to properly get it for you. |
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Replies: 5 comments
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Hey! This is a good place for this issue. Since all involved packages are also in [community-testing] you can also use the official Arch Linux bug tracker. The problem in your case is that mobile GPUs are not officially supported. So some calls (like rocminfo and there-like) may work but more complex code like that generated by blender may fail. See https://github.com/rocm-arch/rocm-arch#package-x-does-not-work |
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looking at https://github.com/RadeonOpenCompute/ROCR-Runtime/blob/ac0384d6256b4910509c257a30d1a13d01b8a5ee/src/image/addrlib/src/gfx10/gfx10addrlib.cpp it seems like the VanGogh GPU is supported? (I dont know anything about C++) and the problem might be that the method to get information about the GPU is not sending the correct value. This is my uneducated guess.
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As long as the architecture is not listed on the official list, there's not much we can do. You can try, but it may fail unexpectedly. |
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Fascinating, since the Van Gogh (VN) APU has the Cadence Vision Q6 and Q5 cores. |
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Any update on the subject? I can actually select the GPU and click on the render button in the viewport but I end up with this error "HIP hipcc compiler not found. Install HIP toolkit in default location." |
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As long as the architecture is not listed on the official list, there's not much we can do. You can try, but it may fail unexpectedly.