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dice.py
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dice.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# YatzyBot - A Telegram bot for playing Yatzy/Yahtzee
# Copyright (C) 2019-2024 Vitaly Ostrosablin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from random import randint
from const import VALUES, EMOJIS
from error import InvalidDiceError
class Dice(object):
"""This class represents a dice"""
def __init__(self, value=None):
if value is None:
self.value = str(randint(1, 6))
elif isinstance(value, int):
self.value = str(value)
else:
self.value = value
if self.value not in VALUES:
raise InvalidDiceError(f"Invalid dice value: {self.value}")
def __str__(self):
return self.value
def __int__(self):
return int(self.value)
def __eq__(self, other):
"""Needed for sorting the dice"""
return int(self.value) == int(other.value)
def __lt__(self, other):
"""Needed for sorting the dice"""
return int(self.value) < int(other.value)
def __gt__(self, other):
"""Needed for sorting the dice"""
return int(self.value) > int(other.value)
def to_emoji(self):
"""Convert dice to emoji"""
return EMOJIS[self.value]
@classmethod
def from_str(cls, string):
"""Decodes a Dice object(s) from a string"""
dice = []
for char in string:
dice.append(Dice(char))
return dice
@classmethod
def roll(cls, n=5):
dice = []
for _ in range(n):
dice.append(Dice())
return dice
@classmethod
def roll_single(cls):
return Dice()