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Level: misleading as, e.g., a main menu would be considered a level
SceneComponent
okay?
SceneObject
Fitting but is a little long
Object: too generic?
Entity: fitting name as it really is an entity in the sense of an entity component system, however, can a user grasp the role of an entity without any explanation?
SceneObjectComponent
Should always be the previous name + Component to describe it well. SceneObjectComponent seems to be too long
Transform.position
The use immediately understands the concept of position, however, he might think it is more absolute than it really is as its always considered relative to its parent.
translation: describes the concept well but maybe a little long for how often it will be used? maybe too technical?
offset: hmmm?
location: sounds even more absolute than position
relativePosition: too long, too weird
Concept: function that alters the state of the scene
SceneController
Behaviour
Job
System: ECS lingo
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The text was updated successfully, but these errors were encountered: