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Naming #51

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soehrl opened this issue Oct 12, 2022 · 0 comments
Open

Naming #51

soehrl opened this issue Oct 12, 2022 · 0 comments

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@soehrl
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soehrl commented Oct 12, 2022

  • Scene
    • Seems quite fitting
    • Level: misleading as, e.g., a main menu would be considered a level
  • SceneComponent
    • okay?
  • SceneObject
    • Fitting but is a little long
    • Object: too generic?
    • Entity: fitting name as it really is an entity in the sense of an entity component system, however, can a user grasp the role of an entity without any explanation?
  • SceneObjectComponent
    • Should always be the previous name + Component to describe it well. SceneObjectComponent seems to be too long
  • Transform.position
    • The use immediately understands the concept of position, however, he might think it is more absolute than it really is as its always considered relative to its parent.
    • translation: describes the concept well but maybe a little long for how often it will be used? maybe too technical?
    • offset: hmmm?
    • location: sounds even more absolute than position
    • relativePosition: too long, too weird
  • Concept: function that alters the state of the scene
    • SceneController
    • Behaviour
    • Job
    • System: ECS lingo
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