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MengerGL.cpp
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MengerGL.cpp
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/*
* MIT License
*
* Copyright (c) 2018 Owen Pan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "MengerGL.h"
#include <cstdlib>
#include <GL/glu.h>
#include "MengerSponge.h"
static const MengerSponge mengerSponge(12, 3, false);
static const MengerSponge invertedSponge(12, 4, true);
static void
Rotate(int order)
{
static int angle = 0;
switch (order) {
case 0:
glRotatef(angle, 1, 0, 0);
glRotatef(angle, 0, 1, 0);
glRotatef(angle, 0, 0, 1);
break;
case 1:
glRotatef(angle, 1, 0, 0);
glRotatef(angle, 0, 0, 1);
glRotatef(angle, 0, 1, 0);
break;
case 2:
glRotatef(angle, 0, 1, 0);
glRotatef(angle, 1, 0, 0);
glRotatef(angle, 0, 0, 1);
break;
case 3:
glRotatef(angle, 0, 1, 0);
glRotatef(angle, 0, 0, 1);
glRotatef(angle, 1, 0, 0);
break;
case 4:
glRotatef(angle, 0, 0, 1);
glRotatef(angle, 1, 0, 0);
glRotatef(angle, 0, 1, 0);
break;
default:
glRotatef(angle, 0, 0, 1);
glRotatef(angle, 0, 1, 0);
glRotatef(angle, 1, 0, 0);
break;
}
angle += 2;
}
static void
DrawCube(const Cube& cube, float cubeSize)
{
const float x = cube.x;
const float y = cube.y;
const float z = cube.z;
const float d = cubeSize / 2;
glPushMatrix();
glBegin(GL_QUADS);
// -x-axis
glColor3f(0, 1, 1); // cyan
glVertex3f(x - d, y + d, z + d);
glVertex3f(x - d, y + d, z - d);
glVertex3f(x - d, y - d, z - d);
glVertex3f(x - d, y - d, z + d);
// +x-axis
// glColor3f(1, 1, 1); // white
glColor3f(0, 0, 1); // blue
glVertex3f(x + d, y + d, z + d);
glVertex3f(x + d, y + d, z - d);
glVertex3f(x + d, y - d, z - d);
glVertex3f(x + d, y - d, z + d);
// -y-axis
glColor3f(1, 0, 1); // magenta
glVertex3f(x + d, y - d, z + d);
glVertex3f(x + d, y - d, z - d);
glVertex3f(x - d, y - d, z - d);
glVertex3f(x - d, y - d, z + d);
// +y-axis
glColor3f(1, 0, 0); // red
glVertex3f(x + d, y + d, z + d);
glVertex3f(x + d, y + d, z - d);
glVertex3f(x - d, y + d, z - d);
glVertex3f(x - d, y + d, z + d);
// -z-axis
glColor3f(1, 1, 0); // yellow
glVertex3f(x + d, y + d, z - d);
glVertex3f(x + d, y - d, z - d);
glVertex3f(x - d, y - d, z - d);
glVertex3f(x - d, y + d, z - d);
// +z-axis
glColor3f(0, 1, 0); // green
glVertex3f(x + d, y + d, z + d);
glVertex3f(x + d, y - d, z + d);
glVertex3f(x - d, y - d, z + d);
glVertex3f(x - d, y + d, z + d);
glEnd();
glPopMatrix();
}
void
Restart()
{
glClearColor(0, 0, 0, 0);
glClearDepth(1);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 100);
}
void
Display()
{
static int order = 0;
static int min = 15;
static int max = 55;
static float d = max;
static float delta = -0.2;
static bool inverted = false;
static const MengerSponge* sponge = &mengerSponge;
//d = 15;
//sponge = &invertedSponge;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(d, d, d, 0, 0, 0, 0, 1, 0);
if (d < min || d > max) {
delta = -delta;
order = random() % 6;
if (d > max) {
min = inverted ? 15 : 10;
inverted = !inverted;
sponge = inverted ? &invertedSponge : &mengerSponge;
}
}
d += delta;
Rotate(order);
for (int index = 0; index < sponge->Size(); index++)
DrawCube(sponge->CubeAt(index), sponge->CubeSize());
}