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Level.py
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Level.py
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import pygame
import random
import Objects
import Player
import Monster
import Basic
import Platforms
import time
import Draw
def gen_platforms(x):
platforms = []
y = random.randint(2, 4)
widht = random.randint(2, 4)
height = random.randint(1, 2)
platforms.append([x, y, widht, height, 10, random.randint(0, 10)])
for i in range(4):
before = platforms[i]
widht = random.randint(2, 4)
if before[5] == 0:
place = True
else:
place = True
if i % 2 == 0:
if place:
x = before[0] + before[2] + 1
else:
x = before[0] + random.randint(int(before[2] / 2), before[2])
else:
if place:
x = before[0] - widht - 1
else:
x = before[0] - random.randint(int(widht / 2), widht)
y = before[1] + 4
if place:
height = 1
else:
height = random.randint(1, 2)
platforms.append([x, y, widht, height, random.randint(0, 5), random.randint(0, 10)])
return platforms
class Level():
def __init__(self):
self.state = "play"
self.gen_track()
def gen_track(self):
self.splash = pygame.mixer.Sound("Textures\\lava.wav")
self.platforms = pygame.sprite.Group()
self.monsters = pygame.sprite.Group()
self.coins = pygame.sprite.Group()
self.texts = pygame.sprite.Group()
self.objects = pygame.sprite.Group()
self.lavas = pygame.sprite.Group()
self.player = Player.Player()
self.player.level = self
self.player.rect.x = 340
self.player.rect.y = Basic.SCREEN_HEIGHT - self.player.rect.height
self.text = Draw.Text("TIME: 0.000", 50)
self.text.rect.x = 0
self.text.rect.y = 0
self.texts.add(self.text)
coordinates = []
offset = 512
for i in range(20):
coordinates.append(gen_platforms(i*8))
for i in coordinates:
for j in i:
platform = Platforms.Platform(j[2] * 32, j[3] * 32, False)
platform.rect.x = j[0] * 32 + offset
platform.rect.y = Basic.SCREEN_HEIGHT - j[1] * 32
self.platforms.add(platform)
if j[5] == 0:
monster = Monster.Monster([j[0] * 32 + offset, Basic.SCREEN_HEIGHT - j[1] * 32, j[2] * 32, j[3] * 32])
monster.set_pos()
self.monsters.add(monster)
if j[4] == 0:
coin = Objects.coin()
coin.rect.x = j[0] * 32 + offset
coin.rect.y = (Basic.SCREEN_HEIGHT - j[1] * 32) - 40
self.coins.add(coin)
platform = Platforms.Platform(64, Basic.SCREEN_HEIGHT, False)
platform.rect.x = 0
platform.rect.y = 0
self.platforms.add(platform)
self.end_point = 20 * 32 * 8 + offset * 2
self.flag = Objects.Flag(self.end_point)
self.objects.add(self.flag)
lava = Platforms.Lava(offset - 32, 20 * 8 * 32 - 64)
self.lavas.add(lava)
self.world_shift = 0
self.level_limit = -1000
self.extra_time = 0
self.start_time = time.time()
def shift_world(self, shift_x):
self.world_shift += shift_x
for platform in self.platforms:
platform.rect.x += shift_x
for enemy in self.monsters:
enemy.rect.x += shift_x
enemy.shift_x = self.world_shift
for coin in self.coins:
coin.rect.x += shift_x
for object in self.objects:
object.rect.x += shift_x
for lava in self.lavas:
lava.rect.x += shift_x
def draw(self, screen):
self.platforms.draw(screen)
self.coins.draw(screen)
self.texts.draw(screen)
self.objects.draw(screen)
self.lavas.draw(screen)
self.monsters.draw(screen)
screen.blit(self.player.image, (self.player.rect.x, self.player.rect.y))
def update(self):
self.texts.update()
self.lavas.update()
self.monsters.update()
self.player.update()
for coin in self.coins:
if coin.update():
self.extra_time += 5
for monster in self.monsters:
if monster.check_attack():
self.extra_time -= 4
elif monster.check_die():
self.extra_time += 10
if self.player.rect.right >= (Basic.SCREEN_WIDTH - 200):
diff = self.player.rect.right - (Basic.SCREEN_WIDTH - 200)
self.player.rect.right = (Basic.SCREEN_WIDTH - 200)
self.shift_world(-diff)
elif self.player.rect.left <= 200:
diff = 200 - self.player.rect.left
self.player.rect.left = 200
self.shift_world(diff)
if self.player.fire:
self.player.fire = False
pygame.mixer.Sound.play(self.splash)
self.extra_time -= 5
if not self.player.done:
Time = int(60 - (time.time() - self.start_time - self.extra_time))
self.text.change("TIME: " + str(Time), 50)
if Time < 0:
self.state = "lose"
elif self.player.change_x == 0:
self.state = "win"
def event(self, event):
if not self.player.done:
self.player.event(event)