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IIRC the tiles are cached in-memory but are not persisted to disk, so a file cache for your tile provider is useful. I myself use very long cache times, resulting in a map that works offline once you used it once. |
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Indeed, the library isn't opinionated about how tiles are fetched. Using a particular caching policy is an implementation detail of the |
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I'm curious if the library has built-in caching mechanics. I wrote my custom tile provider with caching (file + LRU caching), and I'm curious if I'm doing too much work and the library already has built-in caching.
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