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Normals appear to be incorrect #3

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carstenschwede opened this issue May 15, 2021 · 2 comments
Open

Normals appear to be incorrect #3

carstenschwede opened this issue May 15, 2021 · 2 comments

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@carstenschwede
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carstenschwede commented May 15, 2021

It looks like the normals appear to be calculated incorrectly.
When used in combination with an environment map and a reflective material it becomes apparent:

Screenshot 2021-05-15 at 14 26 19
Screenshot 2021-05-15 at 14 26 09

@carstenschwede
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carstenschwede commented May 15, 2021

Vertex normals are fine. Seems to be an issue with the envMap shading.

Screenshot 2021-05-15 at 14 58 27

@pailhead
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pailhead commented Jan 9, 2024

Ouch, i totally neglected this repo. Curious issue, since the normals seem to be correct. There have been many differet (better) implementations of this, so it might be worth revisiting this whole approach.

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