From 1ecfcfa9e527ba40252c23335cd72a6a47050de8 Mon Sep 17 00:00:00 2001 From: pandravrc <162582491+pandravrc@users.noreply.github.com> Date: Tue, 10 Sep 2024 17:08:51 +0900 Subject: [PATCH] =?UTF-8?q?Typo=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Editor/PanActionLayer.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Editor/PanActionLayer.cs b/Editor/PanActionLayer.cs index 7d6a954..2429a7e 100644 --- a/Editor/PanActionLayer.cs +++ b/Editor/PanActionLayer.cs @@ -55,20 +55,20 @@ public void AddLoopEmote() CurrentState = EmoteStateMachine.AddState($@"E{CurrentID:D3}"); CurrentState.motion = CurrentSplittedAnimation.AAPClip; CurrentState.writeDefaultValues = false; - TranditionFromPrepare(); - TranditionToRecovery_LoopHold(); - TranditionToForceExit(); + TransitionFromPrepare(); + TransitionToRecovery_LoopHold(); + TransitionToForceExit(); } public void AddOneShotEmote() { CurrentState = EmoteStateMachine.AddState($@"E{CurrentID:D3}"); CurrentState.motion = CurrentSplittedAnimation.AAPClip; CurrentState.writeDefaultValues = false; - TranditionFromPrepare(); - TranditionToRecovery_OneShot(); - TranditionToForceExit(); + TransitionFromPrepare(); + TransitionToRecovery_OneShot(); + TransitionToForceExit(); } - private void TranditionFromPrepare() + private void TransitionFromPrepare() { AnimatorState FromState = GetEmoteState("Prepare standing"); AnimatorStateTransition T = FromState.AddTransition(CurrentState); @@ -79,7 +79,7 @@ private void TranditionFromPrepare() T.offset = 0; T.AddCondition(AnimatorConditionMode.Equals, CurrentID, "VRCEmote"); } - private void TranditionToRecovery_OneShot() + private void TransitionToRecovery_OneShot() { AnimatorState ToState = GetEmoteState("Recovery standing"); AnimatorStateTransition T = CurrentState.AddTransition(ToState); @@ -89,7 +89,7 @@ private void TranditionToRecovery_OneShot() T.duration = 0.25f; T.offset = 0; } - private void TranditionToRecovery_LoopHold() + private void TransitionToRecovery_LoopHold() { AnimatorState ToState = GetEmoteState("Recovery standing"); AnimatorStateTransition T = CurrentState.AddTransition(ToState); @@ -100,7 +100,7 @@ private void TranditionToRecovery_LoopHold() T.offset = 0; T.AddCondition(AnimatorConditionMode.NotEqual, CurrentID, "VRCEmote"); } - private void TranditionToForceExit() + private void TransitionToForceExit() { AnimatorState ToState = GetEmoteState("Force Exit"); AnimatorStateTransition T = CurrentState.AddTransition(ToState);