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release.yml
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name: Release
on:
push:
tags:
- 'v*'
jobs:
create_release:
name: Create release
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: Create release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
draft: false
prerelease: false
build_release:
name: Build release (${{ matrix.os }})
needs: create_release
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [macos-latest, ubuntu-latest, windows-latest]
include:
- os: macos-latest
asset_path: ./build/BattleEngine
asset_name: BattleEngine-macos
- os: ubuntu-latest
asset_path: ./build/BattleEngine
asset_name: BattleEngine-linux
- os: windows-latest
asset_path: ./build/Release/BattleEngine.exe
asset_name: BattleEngine-win.exe
steps:
- name: Checkout repository
uses: actions/checkout@v2
- name: Configure
run: cmake -B build -DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build --config Release
- name: Upload release
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create_release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
asset_name: ${{ matrix.asset_name }}
asset_content_type: application/ocet-stream