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pck.hexpat
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pck.hexpat
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#pragma author nullptr
#pragma description Minecraft LCE .pck files
import std.io;
import std.array;
import std.core;
import std.sys;
import std.string;
import std.mem;
import type.size;
bool littleEndian in;
if (littleEndian)
std::core::set_endian(std::mem::Endian::Little);
else
std::core::set_endian(std::mem::Endian::Big);
namespace format
{
// TODO: find a way to access look up table differently
fn look_up_str(s32 index)
{
return pck.lut.table[index].value;
};
fn property(ref auto p)
{
return std::format("{}: {}", format::look_up_str(p.key), p.value);
};
fn assets(ref auto assets)
{
return std::format("Assets: {}", assets.count);
};
fn properties(ref auto p)
{
return std::format("count: {}", p.propertyCount);
};
fn string(ref auto string)
{
return std::string::to_string(string.value);
};
fn asset_entry(ref auto e)
{
return std::string::to_string(e.type);
};
}
namespace transform
{
fn assets(ref auto asstes)
{
std::unimplemented();
};
}
struct string
{
std::string::SizedString16<s32> value;
padding[4];
} [[sealed, format("format::string"), transform("format::string")]];
struct LookUpTableValue
{
s32 index;
string value;
} [[sealed, name(value), value(index)]];
struct LookUpTable
{
s32 count;
LookUpTableValue table[count];
} [[sealed]];
fn lutContains(ref LookUpTable lut, str value)
{
for (s32 i = 0, i < lut.count, i = i + 1)
{
if (std::string::contains(lut.table[i].value, value))
return true;
}
return false;
};
enum AssetType : s32
{
SkinFile = 0, // *.png
CapeFile = 1, // *.png
TextureFile = 2, // *.png
//! Unused !
UIDataFile = 3,
//! "0" file
InfoFile = 4,
//! (x16|x32|x64)Info.pck
TexturePackInfoFile = 5,
//! languages.loc/localisation.loc
LocalisationFile = 6,
//! GameRules.grf
GameRulesFile = 7,
//! audio.pck
AudioFile = 8,
//! colours.col
ColourTableFile = 9,
//! GameRules.grh
GameRulesHeader = 10,
//! Skins.pck
SkinDataFile = 11,
//! models.bin
ModelsFile = 12,
//! behaviours.bin
BehavioursFile = 13,
//! entityMaterials.bin
MaterialFile = 14,
};
struct Property
{
s32 key [[format("format::look_up_str")]];
string value;
} [[format("format::property")]];
struct AssetProperties
{
s32 propertyCount[[hidden]];
Property properties[propertyCount] [[inline]];
} [[inline, format("format::properties")]];
struct AssetEntry
{
type::Size32 size;
AssetType type;
string path;
} [[sealed, name(path), format("format::asset_entry")]];
struct AssetVisualizer<auto size, auto visualizer_name>
{
u8 data[size] [[hidden]];
} [[sealed, hex::visualize(visualizer_name, data)]];
using AssetTexture<auto size> = AssetVisualizer<size, "image">;
using Pck;
struct Asset
{
u64 index = std::core::array_index();
AssetProperties properties;
s32 size = parent.assetEntries[index].size;
AssetType type = parent.assetEntries[index].type;
match (parent.assetEntries[index].type)
{
(AssetType::SkinFile | AssetType::CapeFile | AssetType::TextureFile): AssetTexture<size> data;
(AssetType::TexturePackInfoFile | AssetType::SkinDataFile): Pck data;
(_): u8 data[size]; // hex::visualize("hex_viewer", data); causes crash ._.
}
} [[name(std::string::to_string(parent.assetEntries[index].path)), format("format::asset_entry")]];
struct Assets
{
s32 count [[hidden]];
AssetEntry assetEntries[count] [[hidden]];
Asset assetData[count] [[inline]];
} [[format("format::assets"), transform_entities("transform::assets")]];
struct Pck
{
s32 version;
if (version >> 24 & 0xff != 0)
{
if (!littleEndian)
std::warning("pck is likely to be little endian. Enable 'littleEndian' in the 'settings' tab");
else
std::warning("pck is likely to be big endian. Disable 'littleEndian' in the 'settings' tab");
break;
}
LookUpTable lut [[hidden]];
if (lutContains(lut, "XMLVERSION"))
{
s32 xmlVersion;
}
Assets assets;
};
Pck pck @ 0x00;