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JSON_FIELD_EXPLANATION
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# messages.json
- encounter: message to be displayed whenever two people meet in the game.
Format values available: {0}, {1} (these will be replaced with the following
data)
- {0}: Person 1's name
- {1}: Person 2's name
- kill: message to be displayed whenever someone kills another person in
the game.
Format values available: {0}, {1}, {2}
- {0}: Killer's name
- {1}: Dead person's name
- {2}: Amount of people remaining
- tie: message to be displayed whenever an encounter results in a tie.
Format values available: {0}, {1}, {2}
- {0}: Person 1's name
- {1}: Person 2's name
- {2}: Amount of people remaining
- win: message to be displayed when someone has won the game.
Format values available: {0}
- {0}: Winner's name
- win: message to be displayed when the game starts.
Format values available: {0}
- {0}: Amount of players
# tweet.json
- consumer_key, consumer_secret: app values obtained by creating an app
at https://developer.twitter.com
- access_token, access_token_secret: client values obtained by running
get_access_token_tweetpy.py and following on-screen instructions
# config.json
- encounter_duration: time between the announcement of an encounter and the
announcement of its result (in seconds)
- encounter_delay: time between encounters (in seconds)