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lua_script_instance.h
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lua_script_instance.h
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/*
* This file is part of LuaScript
* https://github.com/perbone/luascrip/
*
* Copyright 2017-2024 Paulo Perbone
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#pragma once
#include "lua_script.h"
class LuaScriptInstance : public ScriptInstance {
friend class LuaScript;
public:
~LuaScriptInstance();
bool set(const StringName &p_name, const Variant &p_value) override;
bool get(const StringName &p_name, Variant &r_ret) const override;
void get_property_list(List<PropertyInfo> *p_properties) const override;
Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
void validate_property(PropertyInfo &p_property) const override;
bool property_can_revert(const StringName &p_name) const override;
bool property_get_revert(const StringName &p_name, Variant &r_ret) const override;
Object *get_owner() override;
void get_property_state(List<Pair<StringName, Variant>> &state) override;
void get_method_list(List<MethodInfo> *p_list) const override;
bool has_method(const StringName &p_method) const override;
Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
void notification(int p_notification, bool p_reversed = false) override;
String to_string(bool *r_valid) override;
void refcount_incremented() override;
bool refcount_decremented() override;
Ref<Script> get_script() const override;
bool is_placeholder() const override;
void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) override;
Variant property_get_fallback(const StringName &p_name, bool *r_valid) override;
const Variant get_rpc_config() const override;
ScriptLanguage *get_language() override;
private:
LuaScriptInstance(Object *p_owner, Ref<LuaScript> p_script);
//debug-on
String baseClassName;
//debug-off
Object *owner;
Ref<LuaScript> script;
};