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lua_script_resource_formate_loader.h
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lua_script_resource_formate_loader.h
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/*
* This file is part of LuaScript
* https://github.com/perbone/luascrip/
*
* Copyright 2017-2024 Paulo Perbone
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#pragma once
#include "core/io/resource_loader.h"
class LuaScriptResourceFormatLoader : public ResourceFormatLoader {
public:
LuaScriptResourceFormatLoader();
~LuaScriptResourceFormatLoader();
Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
void get_recognized_extensions(List<String> *p_extensions) const override;
bool handles_type(const String &p_type) const override;
String get_resource_type(const String &p_path) const override;
void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override;
};