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Robot_camera.c
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Robot_camera.c
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#include "Robot_camera.h"
void init_camera(){
/* Inizializzo la struttura puntata da window */
pthread_mutex_lock(&s4);
window.x0 = P2_X; // punto in alto a sinistra della finestra
window.z0 = P2_Z;
window.xsize = SIZE_X; // dimensioni della finestra
window.zsize = SIZE_Z;
pthread_mutex_unlock(&s4);
pthread_mutex_lock(&s3);
buffer[BEFORE].x = 0;
buffer[BEFORE].z = 0;
buffer[NOW].x = 0;
buffer[NOW].z = 0;
buffer[NEXT].x = 0;
buffer[NEXT].z = 0;
pthread_mutex_unlock(&s3);
}
int centroid(struct win w, struct coord *target){
int c, i, j;
int sample, xc, zc;
sample = xc = zc = 0;
for (i = 0; i < w.xsize; i++){
for (j = 0; j < w.zsize; j++){
c = getpixel(screen, i + w.x0, j + w.z0);
if (c == TARGET_COLOR){
sample++;
xc += (i + w.x0 - xc) / sample; /* calcolo la media incrementale sia per x che per y */
zc += (j + w.z0 - zc) / sample;
}
}
}
if (sample > THRESHOLD){ //target trovato
target->x = xc;
target->z = zc;
return 1;
}
return 0; //target non trovato
}
void prediction(struct win* w, struct coord memory[DIM]){
int i, r, trovato;
memory[BEFORE].x = memory[NOW].x;
memory[BEFORE].z = memory[NOW].z;
trovato = centroid(*w, &memory[NOW]);
/* predizione lungo x */
memory[NEXT].x = (2 * memory[NOW].x) - memory[BEFORE].x; //0.7
/* predizione lungo z */
memory[NEXT].z = (2 * memory[NOW].z) - memory[BEFORE].z; //0.9
if (trovato){
w->xsize = RESIZE_X;
w->zsize = RESIZE_Z;
/* sposto la finestra di ricerca */
w->x0 = memory[NEXT].x - (w->xsize / 2);
w->z0 = memory[NEXT].z - (w->zsize / 2);
}
else
{
w->xsize = SIZE_X;
w->zsize = SIZE_Z;
w->x0 = P2_X;
w->z0 = P2_Z;
}
}
void* camera(void* arg){
int i; //task index
int xd; //posizione desiderata
struct coord temp[DIM]; //struttura di appoggio
struct win finestra; //struttura di appoggio
i = get_task_index(arg);
set_activation(i);
while(!end){
pthread_mutex_lock(&s3);
temp[BEFORE].x = buffer[BEFORE].x;
temp[BEFORE].z = buffer[BEFORE].z;
temp[NOW].x = buffer[NOW].x;
temp[NOW].z = buffer[NOW].z;
temp[NEXT].x = buffer[NEXT].x;
temp[NEXT].z = buffer[NEXT].z;
pthread_mutex_unlock(&s3);
pthread_mutex_lock(&s4);
finestra.x0 = window.x0;
finestra.z0 = window.z0;
finestra.xsize = window.xsize;
finestra.zsize = window.zsize;
pthread_mutex_unlock(&s4);
prediction(&finestra, temp);
pthread_mutex_lock(&s3);
buffer[BEFORE].x = temp[BEFORE].x;
buffer[BEFORE].z = temp[BEFORE].z;
buffer[NOW].x = temp[NOW].x;
buffer[NOW].z = temp[NOW].z;
buffer[NEXT].x = temp[NEXT].x;
buffer[NEXT].z = temp[NEXT].z;
pthread_mutex_unlock(&s3);
pthread_mutex_lock(&s4);
window.x0 = finestra.x0;
window.z0 = finestra.z0;
window.xsize = finestra.xsize;
window.zsize = finestra.zsize;
pthread_mutex_unlock(&s4);
if (deadline_miss(i))
show_dmiss(i);
wait_for_activation(i);
}
}
void *miss_stamp(void *arg) {
int i;
i = get_task_index(arg);
set_activation(i);
while (!end)
{
pthread_mutex_lock(&s14);
printf("ball = %d \n", ball_miss);
pthread_mutex_unlock(&s14);
pthread_mutex_lock(&s15);
printf("camera = %d \n", camera_miss);
pthread_mutex_unlock(&s15);
pthread_mutex_lock(&s16);
printf("motor_x = %d \n", motor_x_miss);
pthread_mutex_unlock(&s16);
pthread_mutex_lock(&s17);
printf("motor_z = %d \n", motor_z_miss);
pthread_mutex_unlock(&s17);
pthread_mutex_lock(&s18);
printf("adv_x = %d \n", adv_x_miss);
pthread_mutex_unlock(&s18);
pthread_mutex_lock(&s19);
printf("adv_z = %d \n", adv_z_miss);
pthread_mutex_unlock(&s19);
pthread_mutex_lock(&s20);
printf("display = %d \n", display_miss);
pthread_mutex_unlock(&s20);
pthread_mutex_lock(&s21);
printf("tastiera = %d \n", tastiera_miss);
pthread_mutex_unlock(&s21);
wait_for_activation(i);
}
}