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IslandPerimeter.java
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IslandPerimeter.java
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* This code snippet is copyright at qmz.com.au
* - qmz.com.au is a top-ranking IT consulting firm that specialised in
* - Mobile Development, Web Development, Machine Learning, and Cloud Computing.
* - We provide individual and company training for professional development.
* - Find out more information in our official site:
* - https://qmz.com.au
*/
// You are given a map in form of a two-dimensional integer grid where 1 represents land and 0 represents water.
// Grid cells are connected horizontally/vertically (not diagonally). The grid is completely surrounded by water, and there is exactly one island (i.e., one or more connected land cells).
// The island doesn't have "lakes" (water inside that isn't connected to the water around the island). One cell is a square with side length 1. The grid is rectangular, width and height don't exceed 100. Determine the perimeter of the island.
// Example:
// Input:
// [[0,1,0,0],
// [1,1,1,0],
// [0,1,0,0],
// [1,1,0,0]]
// Output: 16
class Solution {
public int islandPerimeter(int[][] grid) {
int result = 0;
if (grid.length == 0) { return result; }
int rowLength = grid.length; int columnLength = grid[0].length;
for (int row = 0; row < rowLength; row++) {
for (int column = 0; column < columnLength; column++) {
if (grid[row][column] == 0) { continue; }
// left edge
if (column == 0 || grid[row][column - 1] == 0) { result += 1; }
// top edge
if (row == 0 || grid[row - 1][column] == 0) { result += 1; }
// right edge
if (column == columnLength - 1 || grid[row][column + 1] == 0) { result += 1; }
// bottom edge
if (row == rowLength - 1 || grid[row + 1][column] == 0) { result += 1; }
}
}
return result;
}
}