ganon build-custom
prints an interactive message from seqan causing 'hanging' in non-interactive compute environments
#292
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bug
Something isn't working
I was just testing ganon custom-build (finally back to it after parental leave), and when running it on a HPC my job hung.
I later found out it was because it was waiting for a response to this question:
I think that's from a upstream dependency, but this is not very nice when working in non-interacive contexts...
Apparently you can turn this off via a seqan command: as listed here: https://docs.seqan.de/sharg/main_user/about_update_notifications.html#autotoc_md7
I think it might be good to have that included in ganon if I understand this issue correctly
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