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Resize of VRMUtils.extractThumbnailBlob applies to the screen buffer for several frames @ examples/meta.html #512

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0b5vr opened this issue Oct 26, 2020 · 1 comment
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bug Something isn't working examples Good examples helps people a lot

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0b5vr commented Oct 26, 2020

An issue I have found in #511

Since canvas.toBlob is asynchronous, We cannot prevent rendering of main loop during capturing the thumbnail......

We should have something that blocks renders onto the canvas during VRMUtils.extractThumbnailBlob is ongoing.
It probably should be addressed by application side (the example, in this case)

@0b5vr 0b5vr added bug Something isn't working examples Good examples helps people a lot labels Oct 26, 2020
@0b5vr 0b5vr self-assigned this Oct 26, 2020
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0b5vr commented Oct 26, 2020

Priority is not high, I will do this later

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