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Since canvas.toBlob is asynchronous, We cannot prevent rendering of main loop during capturing the thumbnail......
We should have something that blocks renders onto the canvas during VRMUtils.extractThumbnailBlob is ongoing.
It probably should be addressed by application side (the example, in this case)
The text was updated successfully, but these errors were encountered:
An issue I have found in #511
Since
canvas.toBlob
is asynchronous, We cannot prevent rendering of main loop during capturing the thumbnail......We should have something that blocks renders onto the canvas during
VRMUtils.extractThumbnailBlob
is ongoing.It probably should be addressed by application side (the example, in this case)
The text was updated successfully, but these errors were encountered: