Replies: 5 comments 1 reply
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Hi @rowild, What do you mean by We adopted the scene orientation of the original gaussian splatting paper (roughly), but that's kind of arbitrary. We should probably add two things:
Thanks! |
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May I please describe what my workflow is – maybe my "problem" will become clearer. This is what I am doing know:
The screenshot included is what I have in I know that it is possible (and even necessary) to set the camera appropriately, when it comes to distance (the camera is way too close in Is there anything I am misunderstanding here? If I may add my 2 cents of an idea of what I would love to see in Super Splash (I am a mediocre Blender user): it would be great to have an "automatic center" feature. Maybe is is possible to calculate the bounding box of a splat, so that a feature like blender's "Geometry to Center" could be applied – "Splat to Center" e.g.. And, after having centered my splat and further manipulated the rotation and fine-tuned the xyz-position of my splat, then I would like to be able to click a button that says "Apply changes". That would keep the current positioning of the splat, but re-caluculate all items (splats?) according to their new position in the I think those 2 features would provide a solid starting point for exporting. I would know what I have to change in my destination software once I know how the splat is orientated in But my thinking is very much dominated by Blender and by meshes and I am aware that I might be totally wrong with all that. |
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Hi @rowild, I went ahead and added .splat export option to the editor. We don't support loading yet, we may still add this. I also added really simple positioning control. You can toggle the scene center axis and set rotation/position now. Please give that a go and let me know if it works ok for you. Thanks! |
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Hi, @slimbuck! This is pretty impressive: getting ones features ideas fulfilled! Like Christmas! Wow! Thank you very, very much! I do like the axes and the option to move the model! I think it will also be a time saver to have a I do have some problems, though; I include a video that showcase my shortcomings: It seems that when I try to rotate the model from left to right, the model actually rotates around the y-axes (the top-to-botton axis). But what I try to do is to turn the model i a manner, so that I can bring the backside to the front (in order to clean it up). I hope I expressed myself clear enough – if not please let me know, I'll give it another try. Thank you very much again! This is really, really great! Also: Which origin is shown, when I click "Show origin"? The model's center? Or the world center? Because, again, when I rotate the object, the axes rotate along, and it does not seem that the axes's center is placed at the world's center – which is where? Is there a chance to
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Hi @rowild, The axis shows the world's origin and axes. When you left click the viewport and drag, you are orbiting the camera around the object (not changing the orientation of the object itself). There is limit at the north and south poles, which is where the camera stops. In order to change the rock's orientation, you must modify the "Rotation" entry on the left panel. It looks like the rock probably needs a -90 degree rotation around the X-axis: Give that a try and also adjust the Y and Z rotation to see the object rotate around the green/blue axis. Thanks! |
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I have played around with your fantastic platform over the last weekend and cleaned up some of my files. Then I used the "Scene Orientation" feature to place my model nicely in the center. I have then converted and loaded the file into this three.js app:
https://github.com/mkkellogg/GaussianSplats3D
But it seems that this app treats the positioning of the file completely different.
I was wondering if there is a way to center the origin as one can do in e.g. Blender?
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